Description: it was an online fighting game with basically rounds. Each round you would 30 seconds to click on the various joints of your character to contract or relax. After the 30 seconds, the commands you and your opponent put in would all run at the same time. Combinations of these joints would make your character move in certain ways, almost QWOP like. If you really got good, you could do full flips and shit
You had to anticipate what your opponent would do and then move your limbs to strike where you thought they would try to move their character to in the next round while also blocking or dodging their strikes
There were different modes. In one, you could grapple when your hands were in contact with your opponent to flip them around judo-style. In another, you had swords so you could fence or duel. You win by doing the most damage to the opponent or incapacitating them bc different body parts kept track of damage
Style: almost stick people but you had all sorts of joints on your character's body to click on and control. Kinda looked like crash test dummies, everything was person shaped but no human characteristics like hair or eyes. The more a body part got hurt, the more red it became
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- 1 year ago
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- reddit.com/r/tipofmyjoys...