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The obvious answer, of course, is "whatever the MC thinks", but does anyone have any ideas of suggested values for the sort of data the Hacker might stumble over when she ought to be paying attention to the mission?
Also, it seems to me that it's really only the Hacker and the Fixer who come with built-in opportunities to pick up some Cred on the side - does anyone have any good ideas of what sort of valuables other playbooks might be able to keep their eyes open for? It'd be nice to be able to give the same sort of opportunites to other characters, especially the Driver and the Killer since they're especially likely to need to pay for repairs to their vehicles and themselves.
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