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My East Asia region is based on the story of sun wukong the monkey king and his human/pig ally Zhu Baije. My Southeast Asia region is based on the monkey god Hanuman and his journey with Garuda as his ally. Sun wukong and Zhu Bajie will be on one cover and Hanuman/Garuda on the other. They are designed for ubers/AG
Changes: They all have a BST of 670 and some of their 2 signature moves have been changed. Also, since these are technically gods, i made the fighting type legendaries moves effect basically like tinited lens that includes type immunities. Still working on hanumans ability. It could be too OP but that was what I was going for. Give me opinions on how I can change it while also being very powerful. Hanuman is suppose to be just as strong as sun wukong.
Also, to go along with the game Black Myth: Wukong. I can swap out the fairy typing for dark.
1) Sun Wukong
Fighting/fairy
HA: jingu staff: when monkey king is equipped with its staff, the pokemon gains extra strength and its signature moves become more powerful.
HP: 93 Attack: 142 Def: 90 Sp. Att: 105 Sp. Def: 90 Speed: 145
When equipped with jingu staff
HP: 97 Attack: 155 Def: 100 Sp. Att: 108 Sp. Def: 100 Speed: 150
1st signature move: Jingu strikes
Type: fighting/physical
25 BP 100 acc
Effect: it is a 3 hit move and almost always goes first.
When equipped with jingu bang: It becomes a 4 hit move.
Effects with staff equipped: the previous effects does neutral damage to all that are resistant and immune to fighting types.
2nd signature move: Jingu slam
Type: Fairy/physical
80 BP 100
Effect: uses the targets lowest defensive stat to calculate damage (basically like side shell arm)
Jingu slam when equipped with jingu staff
100 BP 100 Acc
Effect: The previous effect 30% chance to lower the targets Defense and Special defense by one stage. These stat drops effect both opposing pokemon in doubles.
2) Hanuman
Fighting/Rock
Ability: divine protection: All attacks that do super effective damage now do neutral damage. Immune to status drops and status conditions.
HP: 116 Attack: 155 Def: 110 Sp Attack: 82 Sp. Def: 110 Speed: 97
1st Signature move: meteor strikes
Type: Rock/Physical
2 hit move
45 BP 90 Acc
Effect. Sets up stealth rocks and a 20% chance to flinch
2nd Signature move: fallen sky
Type: Fighting
100 BP
101 Acc
Effects: hits all opponents (important for doubles) does neutral damage to all that are resistant and immune to fighting types.
3) Zhu Bajie
Ground/steel
HA: Holy Dispersion.
Reduces all types of damage by 1/10 and damages the opposing pokemon with the 1/10 reduced damage.
HP: 147 Attack: 100 Defense: 129 Sp.attack: 105 Sp.defense: 129 Speed: 60
1st Signature move: Avalanche
Ground type/special
BP: 80 Acc: 100
Effect: traps target for two to five turns. Does 1/10 damage of max hp per turn. (Attacks both pokemon in doubles)
2nd Signature move: Pig Out
Normal type/Status
Effect: Heals the user by 33% max HP and any status conditions.
4) Garuda
Grass/flying
Ability: Garuda’s wrath
all attacks from garuda are boosted by 30% and have a 1 crit chance (12.5%)
HP: 97 Attack: 100 Def: 95 Sp Attack: 130 Sp. Def: 95 Speed: 153
1st Signature Move: blooming Lotus
Grass/Special:
80 BP 100 acc
Effect: releases a powder that confuses the target on the next turn. Hits both Pokemon in doubles
2nd Signature Move: Sky Piercer:
Flying/Special
75 BP 100 acc
Effect: this move always goes first.
Complete movepool / sets will come soon
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