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Rework on my 4 cover art legendaries for my southeast asia and east asia regions
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My East Asia region is based on the story of sun wukong the monkey king and his human/pig ally Zhu Baije. My Southeast Asia region is based on the monkey god Hanuman and his journey with Garuda as his ally. Sun wukong and Zhu Bajie will be on one cover and Hanuman/Garuda on the other. They are designed for ubers/AG

Changes: They all have a BST of 670 and some of their 2 signature moves have been changed. Also, since these are technically gods, i made the fighting type legendaries moves effect basically like tinited lens that includes type immunities. Still working on hanumans ability. It could be too OP but that was what I was going for. Give me opinions on how I can change it while also being very powerful. Hanuman is suppose to be just as strong as sun wukong.

Also, to go along with the game Black Myth: Wukong. I can swap out the fairy typing for dark.

1) Sun Wukong

Fighting/fairy

HA: jingu staff: when monkey king is equipped with its staff, the pokemon gains extra strength and its signature moves become more powerful.

HP: 93 Attack: 142 Def: 90 Sp. Att: 105 Sp. Def: 90 Speed: 145

When equipped with jingu staff

HP: 97 Attack: 155 Def: 100 Sp. Att: 108 Sp. Def: 100 Speed: 150

1st signature move: Jingu strikes

Type: fighting/physical

25 BP 100 acc

Effect: it is a 3 hit move and almost always goes first.

When equipped with jingu bang: It becomes a 4 hit move.

Effects with staff equipped: the previous effects does neutral damage to all that are resistant and immune to fighting types.

2nd signature move: Jingu slam

Type: Fairy/physical

80 BP 100

Effect: uses the targets lowest defensive stat to calculate damage (basically like side shell arm)

Jingu slam when equipped with jingu staff

100 BP 100 Acc

Effect: The previous effect 30% chance to lower the targets Defense and Special defense by one stage. These stat drops effect both opposing pokemon in doubles.

2) Hanuman

Fighting/Rock

Ability: divine protection: All attacks that do super effective damage now do neutral damage. Immune to status drops and status conditions.

HP: 116 Attack: 155 Def: 110 Sp Attack: 82 Sp. Def: 110 Speed: 97

1st Signature move: meteor strikes

Type: Rock/Physical

2 hit move

45 BP 90 Acc

Effect. Sets up stealth rocks and a 20% chance to flinch

2nd Signature move: fallen sky

Type: Fighting

100 BP

101 Acc

Effects: hits all opponents (important for doubles) does neutral damage to all that are resistant and immune to fighting types.

3) Zhu Bajie

Ground/steel

HA: Holy Dispersion.

Reduces all types of damage by 1/10 and damages the opposing pokemon with the 1/10 reduced damage.

HP: 147 Attack: 100 Defense: 129 Sp.attack: 105 Sp.defense: 129 Speed: 60

1st Signature move: Avalanche

Ground type/special

BP: 80 Acc: 100

Effect: traps target for two to five turns. Does 1/10 damage of max hp per turn. (Attacks both pokemon in doubles)

2nd Signature move: Pig Out

Normal type/Status

Effect: Heals the user by 33% max HP and any status conditions.

4) Garuda

Grass/flying

Ability: Garuda’s wrath

all attacks from garuda are boosted by 30% and have a 1 crit chance (12.5%)

HP: 97 Attack: 100 Def: 95 Sp Attack: 130 Sp. Def: 95 Speed: 153

1st Signature Move: blooming Lotus

Grass/Special:

80 BP 100 acc

Effect: releases a powder that confuses the target on the next turn. Hits both Pokemon in doubles

2nd Signature Move: Sky Piercer:

Flying/Special

75 BP 100 acc

Effect: this move always goes first.

Complete movepool / sets will come soon

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3 months ago