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I kind of want our new starter trios to be both iconic and dominant competitive play. These starters were drafted based on certain themes. For example the grass starter is an assassin, the fire starter is based off if a mythical beast, and the water starter basically if a snapping turtle was a dinosaur. The area is based out of America. The grass starter is a bi pedal fox (His design is based of Fox McCloud from starfox), the fire starter represents the american eagle and the water starter based off the alligator snapping turtle we have in the united states. They have a total stat of 534
1st starter:
Type: Grass/electric (Physical wall breaker/sweeper)
Name: Splint Foxwood (based off of john wick)
Hidden ability: Hitman: Splint Foxwood’s training as a deadly hitman and every attack an EXTRA 35% chance to crit
HP: 79
Attack: 121
Def: 78
Sp.Att: 60
Sp.Def 71
Speed: 125
signature move: SOLAR-15 (grass/physical)
Effect: the electric charge to rapidly fire leaves from its gun. This attack has a chance to attack 3-5 times and has a 10% chance to paralyze the target.
Base: 25
Acc: 100
PP: 10
Moveset: SOLAR-15/rock blast/bullet seed, swords dance/victory dance, mach punch/thunder punch/wild charge/sucker punch, leaf blade/solar blade/U-turn/Protect/high jump kick/brick break.
Items: loaded dice, choice scarf/band
2nd starter:
Type: Fire/flying
Name: Griffinscorch (based on a Griffin)
Hidden ability: Smoldering Presence: A pokemon with this ability has its fire type moves boosted by 20% and burn chances are increased by 10%. Any burns cause by this pokemon has its burn damaged increased (1/12hp per turn).
HP: 94
Attack: 60
Def: 85
Sp. Att: 115
Sp.Def 90
Speed: 90
Signature move: Red eagle (fire/special)
Effect: increases the pokemons speed by 1 stage. 10% burn chance.
Base damage: 85
Acc: 100
PP: 10
Moveset: calm mind/protect/tailwind, red hawk, willow wisp/defog/reflect/light screen, thunder/roost/focus blast
Items: choice specs/scarf, life orb, leftovers
3rd starter:
Type: Water/Ground (physical attacker/wall)
Name: Tsunapper (if Krookodile and Drednaw had a baby.)
Hidden ability: kraken shell: All incoming damage is reduced by 20%. When Tsunapper reaches 50% health or lower, his attack, defense, and special defense will increase by 2 stages. These buffs are removed when Tsunapper hp is above 75%
HP: 110
Attack: 110
Def: 95
Sp. Attack: 60
Sp.Def 95
Speed: 64
Signature move: hydro crunch (water/physical)
Effect: this attack heals tsunapper based on 50% the damage inflicted. The bite is so powerful it leaves a massive wound and the opponent begins to lose 1/12 of MAX HP each turn.
Base Damage: 85
Acc: 100
PP 10
Moveset: stone edge/rock slide/rapid spin/iron defense, aquatic snap, earthquake, swords dance/bulk up/stealth rock/spikes/ice spinner.
Items: left overs, rocky helmet, life orb.
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