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After 400 hours in the game, I've finally realized why this game tilts me so much more compared to other games, and why maybe a lot of other players quit playing this game; it's unforgiving as hell. Opinions welcome
- 3-player team; 1 bad player stands out far worse than other FPS games
- Long TTK; less room for individual plays, less room for carrying meaning more dependence on teammates pulling their weight
- 4-team matches 3rd partying; either 1 or 2 objectives for 4 teams makes 3rd partying a very viable strategy and it feels good when done right but absolutely horrible when done to you
- 10k - 15k - 22k cashouts, with 30% wipe penalty; you can win 25k and still lose to a well placed 22k if you wipe, penalty is terrible, game becomes either get first place until the 22k boxes spawn or get griefed the fuck out
- 2 minute cashouts with winner takes all mechanism; don't matter if you opened and plugged and held it for 1 min 59 sec, you get 3k if you lose at the last moment
- Lack of communication tools; no text chat, weak participation in VC
- Bad spawn logic; a team can spawn on top of a vault, a cashout, 180m away from cashout, on another team, etc.
So doesn't matter if you are the best team with best mechanics and strategies, one unlucky spawn or one prolonged gunfight enough to attract a 3rd party and you get wiped, you lose 1st place and lose. Don't get me wrong, game's really fun and well made but it just is too unforgiving and tilting IMO
But I will still play it for another 500 hours because i'm braindead ggs
Something that I have been focusing on and have been getting frustrated with, regardless of whether I'm solo que or playing with my friends, as no one seems to understand this premise, but you actively need a reason to fight. People fight and have prolonged fights and it's completely unnecessary.
Why do you fight in this game? You fight to win a vault for example. Okay, well, to win the vault you don't necessarily need to win the fight. Steal that shit and dip as a team. If you are off on your own and we leave and you're stranded by yourself, that's on you. Listen to comms.
If your team is stuck in a fight and you leave by yourself to deposit to vault, you're throwing. If you don't just accept the team whipe when we're flat broke at the start of the round, and spend a minute hiding before reviving your team, you're wasting time. There's no penalty to a team wipe if your broke and it saves you time.
If we're defending we don't need to win the fight just the cashout. If the cashout is won, this is the only acceptable time I think we don't have to play together. Once it's unstealable everyone should just scatter if thats necessary just to avoid the wipe and regroup. Leaving together is better but the goal is the leave the fight.
The only 100% necessary time's you should really push fights is if you have a very clear advantage. One left, go for the kill but don't chase. Do you 100% need to wipe a team to qualify? We'll it doesn't matter if you get wiped then, does it? Push that shit. 3rd partying two weak teams for the cashout? Steal that shit and back off slightly.
People chase and leave power positions far too frequently. If I'm on height, have clear view of the cashout, and you're not playing relatively close to me, or god forbid you die elsewhere, your selling. If I have to leave a power position that will win us the cashout to revive you, you're selling.
If I'm playing healing and every time I turn around, you're off on your own, you're throwing. If you constantly ego push, you're throwing. If you're one of those players that don't periodically check for where your team is you're throwing. Staying together is a team effort.
I'm ranting right now but if I do everything I can to play as a team and my teammates blatantly ignore and disregard my comms, I don't care, I need to get all this off my chest.
These are the types of things that get me going in this game. Thats why getting a three stack that can stick together like glue feels so good, even if they're not the best players, all you gotta do is stick together it's really that simple.
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- 7 months ago
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