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Since they said it isnโt removed but to be reworked in the future, I already believed it was overpowered and had already came up with a rework.
Context: In Dead by Daylight they have a token system for perks; especially for strong aura reading perks like Distortion which for each stack hides your aura from the killer essentially disabling one of their perks. At the beginning you start with 3. However it pre rework was limited to 3 now you can earn tokens throughout the match.
I believe it should use this system. Where each time you use it, it takes one token (max of 3) and sends ONE pulse 10-15 meters, 360 degrees with a 15 second cooldown in between. So that you can just ping 3 times and get a player. And to regain the stacks you need to gain a full revive (no defib) to counter its weakness, or full kills, no assists. This should make it a balanced ability, with good utility. It should also warn players nearby they have been detected.
On revives it would make this perk used sparingly and more competitive play, only allowing the player to gain stacks off a full res, meaning only one player should realistically be running it as 3 would make it unreliable. Kills, imo would be unfair because if a player is slaying or picks someone off at 1hp they can basically just do that and reap the rewards so reviving is definitely something Iโd prefer.
Edit: thoughts?
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