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My issue with AR and damage to health
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MrJones42 is
in
Arkansas
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- AR and LMG seem to be damaging the wrong enemy types. We have now set up the AR to be a dog and chunga killer and the LMG to be for NPCs running around the mission area. To me this is backwards. ARs should be putting down NPCs allowing the LMG to lay waste to the tank or whatever mechanical enemy in that area.
- The Health buff for ARs was still not enough to beat LMG with 9% Health for enemies like Razorback. I used the M4 and Negev because they had the same RPM (850). The Negev with steady hands or Bullet King can continuously fire. I used 15 seconds as the timeframe and Negev put out 65mil. M4 gives about 20mil per mag with a little over 5.2 seconds empty/reload/uptime. The M4 will put down NPCs slower and even if you have perfect aim after reload, you still are out DPSd by LMG.
I wish instead of this cookie cutter change, they made some brand set changes that enticed players to play anything other than Prov M1A and LMG. A piece I didn't even put into play was that I would have to get rid of Coyote Mask to build in Fenris. ARs will still be second fiddle, even in Health only NPCs.
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- 4 years ago
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