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Hi guys, I am currently watching the game engine series and I am actually implementing the code for my own engine so I can learn from the way cherno writes a game engine. I have reached the video about serialization(the video in which he gets yaml-cpp as submodule) but the problem I am having actually has to do with premake. You see, as it is in the video, the premake files have been changed off screen and I don't know how to find them since the video is about 2 years old.
While I understand c pretty good and I also understand the whole code of the engine up untill the part I have reached, I am not familiar at all with how premake works or lua none the less, so I have just plainly copied and pasted his code for premake and now I don't know how he made the change that he made. Can anyone that maybe followed the series as well or someone that knows premake help me or at at least answers some questions for me? I would prefer to be contacted in the reddit dm since i think it's better than the comment section. Thank you for reading this and I hope someone San help me.
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- 1 year ago
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