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New Campaigns
Paid Campaign
New paid campaign introduced, with similar size to that of the Jungle Inferno campaign.
Many campaign nodes are re-used from the Jungle Inferno campaign.
Blood Money system returning, with the same uses as Jungle Inferno Blood Money.
Free Campaign #1
New free campaign similar to the free campaign added in Jungle Inferno, designed to give players access to the new weapon(s).
Free Campaign #2
Another new campaign with far more nodes than Campaign 1. Gives players access to a Unique, non-tradeable/craftable version of every non-achievement unlockable weapon in the game.
All non-promotional weapons removed from Mann Co. Store.
Rewards
4 new cosmetic cases released, in addition to 2 new War Paint cases.
2 cosmetics made by Valve, the rest are community-made.
Taunt Unusualifiers are removed from the bonus drop system.
Strange Parts and basic Killstreak kits are added to the bonus drop system.
Perfect Stranger 2 crate sold on Mann Co. Store, not obtainable through campaign.
Does not contain Vita-Saw, Eureka Effect nor Scottish Handshake, leaving these still unobtainable.
Competitive Matchmaking Changes
Seasons and Class Restrictions
Added Off-season
Off-season rankings are used to create Placement matches at the start of every season
Implemented Class Restrictions for Off-season
Medic is limited to 1 per team, all other classes are limited to 2
Added Season 1
10-week season with 20 maps being played, 2 per week
Maps: cp_gorge, cp_mercenarypark, ctf_doublecross, ctf_turbine, cp_badlands, cp_foundry, cp_freight, cp_granary, cp_gullywash, cp_metalworks, cp_process, cp_snakewater, cp_sunshine, cp_vanguard, koth_brazil, koth_highpass, koth_viaduct, pl_borneo, pl_snowycoast, pl_upward.
Implemented Class Restrictions for Season 1, based on gamemode.
5CP: Medic 1, all others 2
A/D: Medic, Engineer 1, all others 2
PL: Medic, Engineer 1, all others 2
CTF: Medic, Engineer 1, all others 2
KOTH: All 1
Badges distributed based on rank at end of Season 1.
Settings Restrictions
-dxlevel 90 enforced in Competitive, preventing -dxlevel 81 users from queuing.
Default lighting enforced.
All other modifications, like custom viewmodels, removal of particle effects etc. allowed in Competitive.
Class/Weapon Rebalances
Scout
Soda Popper
Reduced 50% faster reload to 25% faster
Baby Face's Blaster
Reduced boost loss from damage from 4% per 1 damage to 1% per 1 damage
Reduced boost loss from air jumps from 75% to 50%
Reduced max speed from 520 HU/s (173%) to 450 HU/s (150%)
Removed 33% clipsize reduction
Added 40% more accurate
Bonk! Atomic Punch
No longer grants full immunity to blast damage
Blast damage reduced by 80% when active
No longer grants full immunity to fire damage
Fire damage reduced by 80% when active
Afterburn damage still negated until after the effect has worn off
Crit-a-Cola
Added 25% movement speed
Attacking no longer marks you for death for 5 seconds
Added: User is restricted to melee while under the effects of C-a-C
Mad Milk
No longer automatically fills upon spawning, cannot be replenished from Resupply Closets.
Added: recharges through dealing damage
Takes 480 damage to recharge
Still recharges over time, taking 48 seconds to recharge
Extinguishing allies reduces cooldown by 50%
Winger
25% jump height now applies when wielding melee
Jumping with the height bonus leaves a noticeable yellow trail
Flying Guillotine
Bleed duration reduced from 5 seconds to 4
Bleed damage reduced from 40 to 32, making total damage 82
Increased recharge time to 10 seconds
Atomizer
Added -2 capture rate while active
Soldier
Direct Hit
No longer gains 25% damage ramp-up at close range
Point-blank damage reduced from 140 to 112
Mid-range (512 HU) damage remains the same at 112
Long-range damage remains the same at 59
Damage vs Buildings remains the same at 112
Liberty Launcher
Added 50% switch-from speed
Cow Mangler 5000
Added -15% blast radius
Added: charge shots instantly reload 50% of the clip on impact.
Reduced 80% damage reduction vs Buildings to -40%
Beggar's Bazooka
The last rocket in a volley now goes directly down the crosshair.
Only affects 3-rocket volleys.
Buff Banner
Added 25% reserve Primary ammunition
Righteous Bison
Damage-per-tick increased from 20 to 25
Reduced -80% damage vs Buildings to -40%
Can now light friendly Huntsman arrows on fire
B.A.S.E. Jumper
Removed 50% reduction in air control while active.
Removed ability to retract parachute in mid-air.
Pyro
Backburner
Added -15% damage penalty
Reduced increased airblast cost from 150% (50) to 25% (25)
Phlogistinator
Mmph can now be built via any damage, not just fire damage.
Mmph now requires 400 damage to build (was 300).
Detonator
Reduced increase self-damage from 50% to 25%
Manmelter
Added mini-crits vs burning players
Scorch Shot
Reduced blast radius to 92 HU (was 110)
Gas Passer
Now takes 500 damage to build (from 750)
Now takes 40 seconds to build (from 60)
Coated enemies are considered 'wet'.
Thermal Thruster
Now takes 12 seconds to recharge (from 15)
Sharpened Volcano Fragment
Damaging already burning enemies resets their burn duration, and increases the per-tick damage by 2
Removed 20% damage penalty
Added 20% swing speed penalty
Demoman
All Grenade Launchers
Increased reserve ammunition from 16 to 20
B.A.S.E. Jumper
Removed 50% reduction in air control while active.
Removed ability to retract parachute in mid-air.
All Shields
Charges interrupted by Airblasts are now refunded for whatever charge amount was remaining.
Minimum 20% restored.
Chargin' Targe
50% reduction in Fire damage now includes Afterburn.
Per-tick damage reduced from 4 to 2
Splendid Screen
20% reduction in Fire damage now includes Afterburn.
Per-tick damage reduced from 4 to 3
Tide Turner
15% reduction in Fire damage now includes Afterburn.
Per-tick damage reduced from 4 to 3
Scottish Resistance
Added 15% faster reload speed
Bottle
(Hidden) Performing the Bottle taunt several times will modify the sound played when performing the Bad Pipes taunt.
Scottish Handshake
(Hidden) Performing the Scottish Handshake taunt several times will modify the sound played when performing the Bad Pipes taunt.
Ullapool Caber
Removed 20% slower swing speed
Increased explosion damage from 75 to 90
Impact damage reduced by 20% from base (to 52, from 55, now a visible stat)
Heavy
Base
Can now toss lunchbox item when holding Primary/Melee by pressing reload
Added Thick Fat: innate 25% reduction in Afterburn damage
All Miniguns
Removed 50% accuracy penalty when spinning up.
50% damage penalty now decreases linearly over 1 second instead of disappearing instantly at 1 second.
Now follows a 4-volley/16-bullet firing cycle that results in 1 in 8 bullets travelling down the crosshair, and the others falling in a circle around the crosshair.
Natascha
Slow-down effect now only slows enemy movement towards the Heavy
Enemies moving diagonally towards the Heavy will have their forward movespeed reduced, but their strafing speed will be unaffected.
Enemies running away from the Heavy will be unaffected.
Removed 25% damage penalty.
Huo-Long Heater
Added Afterburn Immunity
Added 25% max reserve ammunition
New Minigun: 'Hagar'
Fires 2 rockets per second, each doing 25% less damage and having 25% less blast radius than a Soldier's rocket.
Spins up 20% faster than the Minigun.
(Hidden) passive 80% reduction in friction with floor when active.
Allows a skilled Heavy to propel himself across the ground at speed while spun up, at the cost of health.
(Hidden) 50% reduction in self-damage (only affects rocket-sliding)
Dalokohs Bar
Increased HP restore from 100 to 150
Fists of Steel
40% Overheal reduction is now passive
Increased heal rate penalty to -60%
Reduced holstering penalty to 50%
Fixed damage reduction not reducing Afterburn damage (reduces by 33%)
Gloves of Running Urgently
Minimum Max HP increased to 120
Eviction Notice
Max HP now replenishes at a faster rate than GRU instead of a slower rate
Minimum max HP increased to 180
Warrior's Spirit
Added 50% health from healthpacks
Changed 30% damage vulnerability to 50% melee vulnerability
Added 50% holster speed penalty
Engineer
Pomson 6000
Removed: Cloak drain on hit
Removed: Ubercharge drain on hit
Added: Penetrates enemies
Base damage increased from 60 to 70
Maximum damage increased from 72 to 84
Minimum damage increased from 32 to 35
Rescue Ranger
Removed: consumes Metal when healing Buildings
Max healing of bolt increased from 60 to 75
Added: healing bolt subject to rampup based on the last time the targeted building was damaged.
If target has been damaged in the last 0.4s, heal-per-bolt will be 25
If target has not been damaged in at least 1.2 seconds, heal-per-bolt will be 75
Linear ramp between 0.4s and 1.2s
Wrangler
Shield damage reduction reduced from 66% to 35%
Shield healing reduction reduced from 66% to 35%
Shield ammo replenishment reduction removed completely
Short Circuit
Primary fire removed, existing Secondary fire becomes new Primary fire.
Energy Ball per-tick damage increased from 15 to 20
Energy Ball self-damage increased from 15 to 20
Energy Ball self-damage now triggers when colliding with the world, not just players
Jag
Max heal-per-swing reduced from 80 to 70 (-20% to -30%)
(Hidden) metal cost per 1000 heal increased from 305 to 348 (Wrench efficiency is 246 Metal)
Southern Hospitality
New Design
Support Buildings (Teleporters, Dispensers) deploy and redeploy 2x faster
50% maximum carried Metal
200% Metal from Ammo packs
Cannot withdraw Metal from Dispensers
Dispensers built with a Southern Hospitality still provide Metal to ally Engineers
Cannot build a Sentry Gun
Instead, builds a second Dispenser
Medic
All Syringe Guns
Now reloads passively
Firing rate increased from 10/s to 15/s
Clipsize reduced from 40 to 20
Quick-Fix
Base Heal rate increased from 40% to 60%
Removed 10% Ubercharge build rate
Megaheal (Uber) heals patients who have taken damage in the last 2 seconds at the normal ( 60%, or 38.4/s) rate instead of the boosted ( 380% to 1340%, or 184.3/s to 553/s) rate.
Megaheal no longer useful for keeping patients currently taking fire alive, instead being more suited to quickly healing groups of retreating allies.
Vaccinator
300% max Ubers stored reduced to 100% (4 Ubers to 2 Ubers)
No longer instantly depletes Ubercharge into a 'bubble' when activated.
Uber now functions like the other Medi guns, leaving short lingering effects on previous heal targets when switching heal targets mid-Uber.
Uber now drains constantly when activated, taking 6 seconds to drain (was 2.5)
Uber resist shield decreased from -75% to -60%
Uber resist shield still completely blocks all critical damage
Non-Uber resist shield increased from - 10% to - 15%
Non-Uber resist shield can be cycled at any time, including during Uber
Non-Uber resist shield will not be active if an Uber resist shield is active
Uber resist shield cannot be cycled while it is active.
Applying a second Uber resist shield of a different type mid-Uber will instantly deplete the first Uber resist shield, replacing it with the new shield.
Solemn Vow
Removed passive ability to see enemy health/Uber percentage
Added passive 25% health from Healthpacks
Also includes dropped consumable items, e.g. Sandviches
Sniper
All Sniper Rifles
Decreased base damage from 50 to 40
Maximum damage remains unchanged at 150
Classic
(Optional) new control scheme
Pressing Primary fire once will begin to charge a shot.
Pressing Primary fire a second time will fire the shot.
Jarate
No longer automatically fills upon spawning, cannot be replenished from Resupply Closets.
Added: recharges through dealing damage
Takes 480 damage to recharge
Still recharges over time, taking 48 seconds to recharge
Extinguishing allies reduces cooldown by 50%
Spy
Base
Increased cloak resist shield from -20% to -25%
All Revolvers
Decreased spread recovery time by 35% to 0.80s, from 1.25s
Ambassador
Maximum critical falloff decreased to 35% from 50%
Minimum headshot damage increased to 67 from 52
Diamondback
Critical hits on backstabs and saps reduced to mini-crits
Added 50% damage bonus vs Buildings
Stacks with existing 15% damage penalty, resulting in 51 damage vs Buildings
Wanga Prick
Reverted to previous stats.
No longer a reskin of the Your Eternal Reward.
Dead Ringer
Decreased cloak regeneration time by 40% to 12 seconds (from 20)
Can no longer decloak in the first 3 seconds of feigning death
Feign shield ramp now starts at 75% and drops to 25% (was 65% to 20%)
Red-Tape Recorder
When removed, disables building for 50% longer (to 0.75s, from 0.5s)
Release Date: Thursday 8 November
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