Updated specific locations to be searchable, take a look at Las Vegas as an example.

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'Summer' 2018 Update Predictions
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New Campaigns

Paid Campaign

New paid campaign introduced, with similar size to that of the Jungle Inferno campaign.

Many campaign nodes are re-used from the Jungle Inferno campaign.

Blood Money system returning, with the same uses as Jungle Inferno Blood Money.

Free Campaign #1

New free campaign similar to the free campaign added in Jungle Inferno, designed to give players access to the new weapon(s).

Free Campaign #2

Another new campaign with far more nodes than Campaign 1. Gives players access to a Unique, non-tradeable/craftable version of every non-achievement unlockable weapon in the game.

All non-promotional weapons removed from Mann Co. Store.

Rewards

4 new cosmetic cases released, in addition to 2 new War Paint cases.

2 cosmetics made by Valve, the rest are community-made.

Taunt Unusualifiers are removed from the bonus drop system.

Strange Parts and basic Killstreak kits are added to the bonus drop system.

Perfect Stranger 2 crate sold on Mann Co. Store, not obtainable through campaign.

Does not contain Vita-Saw, Eureka Effect nor Scottish Handshake, leaving these still unobtainable.

Competitive Matchmaking Changes

Seasons and Class Restrictions

Added Off-season

Off-season rankings are used to create Placement matches at the start of every season

Implemented Class Restrictions for Off-season

Medic is limited to 1 per team, all other classes are limited to 2

Added Season 1

10-week season with 20 maps being played, 2 per week

Maps: cp_gorge, cp_mercenarypark, ctf_doublecross, ctf_turbine, cp_badlands, cp_foundry, cp_freight, cp_granary, cp_gullywash, cp_metalworks, cp_process, cp_snakewater, cp_sunshine, cp_vanguard, koth_brazil, koth_highpass, koth_viaduct, pl_borneo, pl_snowycoast, pl_upward.

Implemented Class Restrictions for Season 1, based on gamemode.

5CP: Medic 1, all others 2

A/D: Medic, Engineer 1, all others 2

PL: Medic, Engineer 1, all others 2

CTF: Medic, Engineer 1, all others 2

KOTH: All 1

Badges distributed based on rank at end of Season 1.

Settings Restrictions

-dxlevel 90 enforced in Competitive, preventing -dxlevel 81 users from queuing.

Default lighting enforced.

All other modifications, like custom viewmodels, removal of particle effects etc. allowed in Competitive.

Class/Weapon Rebalances

Scout

Soda Popper

Reduced 50% faster reload to 25% faster

Baby Face's Blaster

Reduced boost loss from damage from 4% per 1 damage to 1% per 1 damage

Reduced boost loss from air jumps from 75% to 50%

Reduced max speed from 520 HU/s (173%) to 450 HU/s (150%)

Removed 33% clipsize reduction

Added 40% more accurate

Bonk! Atomic Punch

No longer grants full immunity to blast damage

Blast damage reduced by 80% when active

No longer grants full immunity to fire damage

Fire damage reduced by 80% when active

Afterburn damage still negated until after the effect has worn off

Crit-a-Cola

Added 25% movement speed

Attacking no longer marks you for death for 5 seconds

Added: User is restricted to melee while under the effects of C-a-C

Mad Milk

No longer automatically fills upon spawning, cannot be replenished from Resupply Closets.

Added: recharges through dealing damage

Takes 480 damage to recharge

Still recharges over time, taking 48 seconds to recharge

Extinguishing allies reduces cooldown by 50%

Winger

25% jump height now applies when wielding melee

Jumping with the height bonus leaves a noticeable yellow trail

Flying Guillotine

Bleed duration reduced from 5 seconds to 4

Bleed damage reduced from 40 to 32, making total damage 82

Increased recharge time to 10 seconds

Atomizer

Added -2 capture rate while active

Soldier

Direct Hit

No longer gains 25% damage ramp-up at close range

Point-blank damage reduced from 140 to 112

Mid-range (512 HU) damage remains the same at 112

Long-range damage remains the same at 59

Damage vs Buildings remains the same at 112

Liberty Launcher

Added 50% switch-from speed

Cow Mangler 5000

Added -15% blast radius

Added: charge shots instantly reload 50% of the clip on impact.

Reduced 80% damage reduction vs Buildings to -40%

Beggar's Bazooka

The last rocket in a volley now goes directly down the crosshair.

Only affects 3-rocket volleys.

Buff Banner

Added 25% reserve Primary ammunition

Righteous Bison

Damage-per-tick increased from 20 to 25

Reduced -80% damage vs Buildings to -40%

Can now light friendly Huntsman arrows on fire

B.A.S.E. Jumper

Removed 50% reduction in air control while active.

Removed ability to retract parachute in mid-air.

Pyro

Backburner

Added -15% damage penalty

Reduced increased airblast cost from 150% (50) to 25% (25)

Phlogistinator

Mmph can now be built via any damage, not just fire damage.

Mmph now requires 400 damage to build (was 300).

Detonator

Reduced increase self-damage from 50% to 25%

Manmelter

Added mini-crits vs burning players

Scorch Shot

Reduced blast radius to 92 HU (was 110)

Gas Passer

Now takes 500 damage to build (from 750)

Now takes 40 seconds to build (from 60)

Coated enemies are considered 'wet'.

Thermal Thruster

Now takes 12 seconds to recharge (from 15)

Sharpened Volcano Fragment

Damaging already burning enemies resets their burn duration, and increases the per-tick damage by 2

Removed 20% damage penalty

Added 20% swing speed penalty

Demoman

All Grenade Launchers

Increased reserve ammunition from 16 to 20

B.A.S.E. Jumper

Removed 50% reduction in air control while active.

Removed ability to retract parachute in mid-air.

All Shields

Charges interrupted by Airblasts are now refunded for whatever charge amount was remaining.

Minimum 20% restored.

Chargin' Targe

50% reduction in Fire damage now includes Afterburn.

Per-tick damage reduced from 4 to 2

Splendid Screen

20% reduction in Fire damage now includes Afterburn.

Per-tick damage reduced from 4 to 3

Tide Turner

15% reduction in Fire damage now includes Afterburn.

Per-tick damage reduced from 4 to 3

Scottish Resistance

Added 15% faster reload speed

Bottle

(Hidden) Performing the Bottle taunt several times will modify the sound played when performing the Bad Pipes taunt.

Scottish Handshake

(Hidden) Performing the Scottish Handshake taunt several times will modify the sound played when performing the Bad Pipes taunt.

Ullapool Caber

Removed 20% slower swing speed

Increased explosion damage from 75 to 90

Impact damage reduced by 20% from base (to 52, from 55, now a visible stat)

Heavy

Base

Can now toss lunchbox item when holding Primary/Melee by pressing reload

Added Thick Fat: innate 25% reduction in Afterburn damage

All Miniguns

Removed 50% accuracy penalty when spinning up.

50% damage penalty now decreases linearly over 1 second instead of disappearing instantly at 1 second.

Now follows a 4-volley/16-bullet firing cycle that results in 1 in 8 bullets travelling down the crosshair, and the others falling in a circle around the crosshair.

Natascha

Slow-down effect now only slows enemy movement towards the Heavy

Enemies moving diagonally towards the Heavy will have their forward movespeed reduced, but their strafing speed will be unaffected.

Enemies running away from the Heavy will be unaffected.

Removed 25% damage penalty.

Huo-Long Heater

Added Afterburn Immunity

Added 25% max reserve ammunition

New Minigun: 'Hagar'

Fires 2 rockets per second, each doing 25% less damage and having 25% less blast radius than a Soldier's rocket.

Spins up 20% faster than the Minigun.

(Hidden) passive 80% reduction in friction with floor when active.

Allows a skilled Heavy to propel himself across the ground at speed while spun up, at the cost of health.

(Hidden) 50% reduction in self-damage (only affects rocket-sliding)

Dalokohs Bar

Increased HP restore from 100 to 150

Fists of Steel

40% Overheal reduction is now passive

Increased heal rate penalty to -60%

Reduced holstering penalty to 50%

Fixed damage reduction not reducing Afterburn damage (reduces by 33%)

Gloves of Running Urgently

Minimum Max HP increased to 120

Eviction Notice

Max HP now replenishes at a faster rate than GRU instead of a slower rate

Minimum max HP increased to 180

Warrior's Spirit

Added 50% health from healthpacks

Changed 30% damage vulnerability to 50% melee vulnerability

Added 50% holster speed penalty

Engineer

Pomson 6000

Removed: Cloak drain on hit

Removed: Ubercharge drain on hit

Added: Penetrates enemies

Base damage increased from 60 to 70

Maximum damage increased from 72 to 84

Minimum damage increased from 32 to 35

Rescue Ranger

Removed: consumes Metal when healing Buildings

Max healing of bolt increased from 60 to 75

Added: healing bolt subject to rampup based on the last time the targeted building was damaged.

If target has been damaged in the last 0.4s, heal-per-bolt will be 25

If target has not been damaged in at least 1.2 seconds, heal-per-bolt will be 75

Linear ramp between 0.4s and 1.2s

Wrangler

Shield damage reduction reduced from 66% to 35%

Shield healing reduction reduced from 66% to 35%

Shield ammo replenishment reduction removed completely

Short Circuit

Primary fire removed, existing Secondary fire becomes new Primary fire.

Energy Ball per-tick damage increased from 15 to 20

Energy Ball self-damage increased from 15 to 20

Energy Ball self-damage now triggers when colliding with the world, not just players

Jag

Max heal-per-swing reduced from 80 to 70 (-20% to -30%)

(Hidden) metal cost per 1000 heal increased from 305 to 348 (Wrench efficiency is 246 Metal)

Southern Hospitality

New Design

Support Buildings (Teleporters, Dispensers) deploy and redeploy 2x faster

50% maximum carried Metal

200% Metal from Ammo packs

Cannot withdraw Metal from Dispensers

Dispensers built with a Southern Hospitality still provide Metal to ally Engineers

Cannot build a Sentry Gun

Instead, builds a second Dispenser

Medic

All Syringe Guns

Now reloads passively

Firing rate increased from 10/s to 15/s

Clipsize reduced from 40 to 20

Quick-Fix

Base Heal rate increased from 40% to 60%

Removed 10% Ubercharge build rate

Megaheal (Uber) heals patients who have taken damage in the last 2 seconds at the normal ( 60%, or 38.4/s) rate instead of the boosted ( 380% to 1340%, or 184.3/s to 553/s) rate.

Megaheal no longer useful for keeping patients currently taking fire alive, instead being more suited to quickly healing groups of retreating allies.

Vaccinator

300% max Ubers stored reduced to 100% (4 Ubers to 2 Ubers)

No longer instantly depletes Ubercharge into a 'bubble' when activated.

Uber now functions like the other Medi guns, leaving short lingering effects on previous heal targets when switching heal targets mid-Uber.

Uber now drains constantly when activated, taking 6 seconds to drain (was 2.5)

Uber resist shield decreased from -75% to -60%

Uber resist shield still completely blocks all critical damage

Non-Uber resist shield increased from - 10% to - 15%

Non-Uber resist shield can be cycled at any time, including during Uber

Non-Uber resist shield will not be active if an Uber resist shield is active

Uber resist shield cannot be cycled while it is active.

Applying a second Uber resist shield of a different type mid-Uber will instantly deplete the first Uber resist shield, replacing it with the new shield.

Solemn Vow

Removed passive ability to see enemy health/Uber percentage

Added passive 25% health from Healthpacks

Also includes dropped consumable items, e.g. Sandviches

Sniper

All Sniper Rifles

Decreased base damage from 50 to 40

Maximum damage remains unchanged at 150

Classic

(Optional) new control scheme

Pressing Primary fire once will begin to charge a shot.

Pressing Primary fire a second time will fire the shot.

Jarate

No longer automatically fills upon spawning, cannot be replenished from Resupply Closets.

Added: recharges through dealing damage

Takes 480 damage to recharge

Still recharges over time, taking 48 seconds to recharge

Extinguishing allies reduces cooldown by 50%

Spy

Base

Increased cloak resist shield from -20% to -25%

All Revolvers

Decreased spread recovery time by 35% to 0.80s, from 1.25s

Ambassador

Maximum critical falloff decreased to 35% from 50%

Minimum headshot damage increased to 67 from 52

Diamondback

Critical hits on backstabs and saps reduced to mini-crits

Added 50% damage bonus vs Buildings

Stacks with existing 15% damage penalty, resulting in 51 damage vs Buildings

Wanga Prick

Reverted to previous stats.

No longer a reskin of the Your Eternal Reward.

Dead Ringer

Decreased cloak regeneration time by 40% to 12 seconds (from 20)

Can no longer decloak in the first 3 seconds of feigning death

Feign shield ramp now starts at 75% and drops to 25% (was 65% to 20%)

Red-Tape Recorder

When removed, disables building for 50% longer (to 0.75s, from 0.5s)

Release Date: Thursday 8 November

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