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Maintaining relative size for custom objects in TTS
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Sorry if this has been addressed, I just couldn't find any information on how this works.

I was trying to maintain the relative size of cards and tiles for the game I'm designing and getting a little frustrated. I've found that tiles default to 2 grid units (and I hear 1 grid unit = 1 inch). And the grid seems to verify this when set to 2x2

From what I've seen cards are supposed to default to 2.5x3.5, but when I set the grid to reflect that size the standard deck is smaller than that.

To make matters worse, I designed the cards to get them printed and that was with a 63mm x 88mm layout (2.48x3.465). I'm trying to figure out what size the cards actually come in at. And for the most part it looks like it's mirroring the standard deck height.

So my thought is if I get the actual grid unit size of the standard deck then I should be able to change the scaling on my custom deck to reflect the correct relative size.

TL;DR: does anyone know what the actual size of the standard deck in TTS using grid units (it appears as though 2.5x3.5 is not right)?

Thanks in advance!

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3 years ago