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I'm thinking it's a good idea to have regular shilling days, but also regular set breaks from that.
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I think it's easy to get discouraged when you can't spark up any interest in your game. And of course, that can be a sign that things need to change. But focusing too much on this and getting nowhere could lead to a lot of bad feelings about the project. So while it's important to set time when you focus on getting fans, it's also important to set a stopping time.

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4 years ago