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Did anybody design an emulated single player version yet?
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So, I'm aware a WoW variant did so, balanced everything around being able to solo and progress relatively smoothly, but I feel SWG would be contradictory to this - so many fundamentals are intertwined to other classes and demanding cooperation (such as ENTERTAINMENT to crafting). I, however, want to experience SWG without any of the stress of grinding excessively - just explore for nostalgia and develop relevant builds for whatever I wish to enjoy at the time. Is there no more 'private' experience which isn't as limited (or demanding) to balance player interactions?

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1 year ago