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56
SZ Newsflash: Update on the State of Affairs
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Just a little while ago, I posted that we'd be working on a "State of Affairs" post to catch everyone up to speed with how the project's doing. That's still happening, I assure you, I just wanted to throw out a shortlist I made in another comment thread so that you'd all have something to go on before I made a more full, detailed list of how the project's been going for the last few months.

The list of what's done (though still, always in a state of being polished):

  • Player spawning
  • Zombie spawning
  • Procedural terrain generation
  • Procedural building creation
  • AI that dynamically navigates its environment (and does some neat things, too.)
  • Varied models and weapons and furniture
  • A growing collection of animations
  • Intense musical ambience aplenty

There's more than just this list that's in the works, and as stated, this list itself is still in the works, but what's above has been proven to work in our test builds.

And it's all growing all the time, hence the need for this post. Keep eyes here for better overviews and on twitter @Survivor_Zero for shorter posts just to let you know we're still on it. As always, if you wanna know anything else, hit us here (I'm on borrowed time for the afternoon, so I'll be in and out with responses, but will get back to most of them that are made by Friday as I work on the post) or mention us on twitter!

Edit: Formatting

Edit2: Wording -- sorry about the confusion!

Edit3: Forgotthemusic. I'm a terrible person.

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12 years ago