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Four leaf clover (tier 5/6) - gives 35% crit chance of doing 50% more damage to enemy pet. This stays as permanent buff like garlic. This could be worked into a pet concept instead if a food concept If deemed too powerful. Tier level should stay about the same for pets tho.
Frog (tier 5/6) - see four leaf clover food concept. This pet is reserved in case it is too OP as a universal food. As pet levels up crit chance could increase or stay the same pending on how OP. Starting 2/5
Fruit basket (tier 4/5/6) - gives 3 random pets random stats from 1/ 2, 2/ 1, 1/ 1, or 2/ 2. Stats can be duplicate meaning u have a chance to get all 2/ 2, but itโs rare.
Grapes (tier 3) - chance of giving 1 or 2 pets 2 health
Cherry (tier 3) - chance of giving 1 or 2 pets 2 attack
Walnut (tier 6) - ability that if pet has equipped drops and does 5 extra damage to enemy (only happens 1 time per turn) like a badger/snake combo but in equipment form. Stays around like garlic or melon armor.
Burger (tier 3/4) - gives 5 health for 1 turn (like cupcake)
Hotdog (tier 3/4) - gives 5 attack for 1 turn (like cupcake)
Pineapple armor (tier 4)- nulls 8 damage points once like melon armor concept, and does 2 extra damage to enemy. For balancing purposes may need to make it 6 instead of 8.
Mineral (tier unknown) - pet holds onto mineral. When pet is sold. Pet gives 2 extra gold. Does not matter what level pet is.
Iโve also made a new pet idea/concept post already. Link to other post in comments. Let me know what you think! (All ideas are generalized concepts and are subject to change/reworked if need be).
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