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Stranded Deep 2 Feature List
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What are the features you would like to see in a sequel of this game?

Personally, I would like to see the game feature:

  • Character customisation including craftable clothing e.g. sunhats, shoes. Walking on the beach at noon hurts your feet and you can step on urchins if you don't wear appropriate footwear
  • Craftable necklaces, bracelets and ornaments made from shells and crabs
  • Photo mode
  • Larger islands with secrets hidden up mountain paths, caves and cliffs which can be climbed with appropriate gear, addition of bats as a cave animal
  • Land bosses e.g. giant hog, leopard, anaconda, crazed survivor
  • Craftable dugout canoe, treehouses, ladders and watchtowers
  • Fire which can spread and devastate foliage similar to Far Cry mechanics. Yielded resources like charcoal and the player having the ability to combat or start fire to serve various aims
  • Wild predatory animals which are deterred by fire on some of the larger islands
  • Increased wildlife diversity e.g. parrots, small monkeys, wild dogs, edible grubs and deadly hornets nests. Hornets nests can be raided for honey
  • Increased food diversity in general. E.g. rice, herbs & spices, cooked food increases attributes and health recovery
  • Diseases e.g. malaria, cholera, rabies and various treatments (where applicable) to address them
  • Seasonal weather changes, monsoon/storm season, storms have much more potency being able to destroy shelters and topple trees, sailing in a storm is extremely dangerous
  • More shallow reefs and rockpools, introduction of some scuba gear for the late game
  • Options for food preservation such as salting, ability to create salt through boiling seawater, salt increases thirst
  • Larger variety of tropical fruit in the game
  • Ability to draw in the sand with a stick
  • Ability to draw a map and name items on the map using relevant materials
  • Some increased sea conditions diversity e.g. huge waves, or mornings where the water surface is as still as glass
  • Fishing net construction
  • Choice of endgame goals e.g. escape, attract rescue, live out your days on the islands, or go insane

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8 months ago