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Apex of Ground
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Well unfortunately as of 9.5 any kind of balance or challenge went out the window for those willing to spend around 2m(last I checked) for the kit module Motivation. Deadly intent is ridiculous too but much less than Motivation. I do not like this build on principle it is broken as heck (but it is fun). Pre-nerf mines were not this good.

This is the Apex build. It dose more damage and almost has more healing(if you are melee you have more healing) than any other. It also brings a lot of team utility especially if you are using a melee build.

The tac captain is now the undisputed god of ground combat with sci and engineer not even coming close simply due to this one kit module

Now that this kit module is very hyped what dose Motivation do? For my reman who has 6 points in the skill that boosts it gives 78%(the new max is over 500% crith) crith and 130 health on a critical hit for 15 sec or 1400 health is healed. It also has a 30 second CD(8 with Tac Initiative on).

So this means that 3 tac captains chaining this kit module, with gamboling devices and rom T2 trait can have 100% crith with 100% up time.

As if that was not enough the trait vicious also got added. it gives 10% crtd and 2% damage ever 6 sec stacking up to 50% critd and 10% crith. Free critd to go with my 100% crith sweet.

There is this one new xindi doff that can refresh ambush(150% damage for one hit) after you hit something with ambush. Thus double ambush, when my ambush lunge deals over 6k damage on a crit good luck surviving that and a [crtd]x3 sward hit (that is guaranteed to crit)

To complete this abuse of the notion of balance is the omega rep store High density rifle [critd]x2 [borg] now with 80% critd

Armor: Ether fleet recoil compensating(melee/non-borg) or AMACO/KHG/Omega(ranged)

Shield: Continue the AMACO/KHG or Omega set, or if you went with the recoil compensating go with AMACO shield

Weapon 1: High Density Rifle [critd]x2 [borg] because 3 shoting the tactical drones is a thing. With deadly intent 2 primary to 1 secondary

Weapon 2: AMACO/KHG or continue the Omega set.

Weapon 2.5: Crtdx3 pulse waves are scary when they crit. Bonus: with deadly intent you can use the secondary fire every other shot because that is totally fair.

Devises: gamboling device, anti-proton carrier cell(if you are a try hard), some kind of Hypo, Shield recharge, Power cell (25% damage increase on top of all that.

Kits: Dose not matter what you use but the xindi kits that boost expose chance or exploit damage are awesome spire/embassy frame works well too.

Melee: lunge, motion accelerator, rally cry, motivation, (biotech leech or command aura).

Range: deadly intent, (Grenade/motion accelerator/ambush if it is an assault module), rally cry, motivation, (Ambush/another grenade/command/aura battle strategies/

Traits:

I have put a lot of EC in to my ground traits you do not need these but they do help.

Regenerative tissue (really good with melee builds)

Vicious

Savior (also really good with melee builds)

Pack Leader (really good and pretty cheap)

Ironsides (it is ok)

Doffs

xindi assault squad officer if you are using ambush(expensive)

Voth sensors officer (target optics reduces DR of target)

IF melee 3 security officers for crth/critd

Assault squad officers for Rally cry are good.

medic doffs that make medics on use of a hypo are ok

Security officers that do chance to spawn additional security people on use of that one ability are not bad if you have nothing else to put there

I have not tested out the ambush DoT security officers but they are probably excessive on anything that is not a boss.

I use the Voth sensors officer, 3 melee doffs(even on ranged builds because I am lazy), and 2 rally cry doffs.

I had to remod 2 times in HGE, I had to remod 0 times in IGE (6m left on the optional with people who were new to ground).

Never had to remod in CGE or KAGE (10m left on the optional with a group of strong players and 2x motivation. Even so it was 5 random people from the 10k channel).

I suppose it is one way to solve the randomness of crit.

Edit: forgot to include doffs.

Edit2: i have made a huge miscalculation my assumption with this was considering each class as an individual not as a team as it turns out this build is at the end of the day a super powered support role that also dose really good dps.

I played 6 ground stfs with a really good engi he was doubling my dps managed to get 241 dps in CGE (really really good colony invasion is the benchmark for ground like ise is for space and 300 is very good on CI). Due to most my buffs on these runs were team wide it is kind of like adding a tactical officers buffs to the engi kit for free.

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10 years ago