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10
Ouroboros Temporal Raider Cannon Build
Post Body
Hi all,
Just wondered if I could get some feedback on my current build. I've been trying to streamline with things I can currently build and afford and just wanted to see if I was on the right track. Any and all comments welcome.
Captain Details
Captain Name | Sharrowkyn | |
---|---|---|
Captain Career | Engineering | |
Captain Faction | Federation | |
Captain Race | Human | |
Primary Specialization | Temporal | |
Secondary Specialization | Intelligence |
Space Skill Tree
Rank | Engineering | Science | Tactical | |||
---|---|---|---|---|---|---|
Lieutenant | Improved Hull Restoration | Improved Hull Capacity | Improved Shield Restoration | Improved Shield Capacity | Advanced Energy Weapon Training | Advanced Projectile Weapon Training |
Lt. Commander | Electro-Plasma System Flow | Advanced Targeting Expertise | Improved Defensive Maneuvering | |||
Full Impulse Energy Shunt | ||||||
Commander | Hull Plating | Improved Shield Regeneration | Advanced Weapon Amplification | Advanced Weapon Specialization | ||
Energized Hull Plating | ||||||
Captain | Defensive Subsystem Tuning | Exotic Particle Generator | Improved Long Range Targeting Sensors | Advanced Hull Penetration | ||
Admiral | Advanced Tactical Readiness | |||||
Offensive Coordination | ||||||
4 Points Left | 9 | 9 | 24 |
Space Skill Unlocks
Purchases | Engineering | Science | Tactical |
---|---|---|---|
2 | Emergency Power to Shields III | Engineering Team III | Directed Energy Modulation III |
5 | Battery Expertise | Transwarp Cooldown Reductions | Threat Control |
7 | Emergency Power to Engines III | Auxiliary Power to the Emergency Battery III | Eject Warp Plasma III |
10 | Subsystem Repair | Starship Stealth | Projectile Critical Damage |
12 | Boarding Parties III | ||
15 | Energy Critical Damage | ||
17 | Aceton Beam III | ||
20 | Accuracy | ||
24 (Ultimate) | Focused Frenzy |
Ship Loadout: Ouroboros Temporal Raider
Slot | Item |
---|---|
Fore Weapon 1 | Antiproton Dual Heavy Cannons |
Fore Weapon 2 | Antiproton Dual Heavy Cannons |
Fore Weapon 3 | Radiant Antiproton Dual Heavy Cannons |
Fore Weapon 4 | Dark Matter Quantum Torpedo Launcher |
Aft Weapon 1 | Antiproton Turret |
Aft Weapon 2 | Antiproton Turret |
Experimental Weapon | Soliton Wave Impeller Very Rare |
Deflector | [Elite Fleet Intervention Protomatter Deflector Array ]() Mk XIII [CtrlX][ColCrit][EPG][HullCap] Ultra Rare |
Impulse Engines | [Bajor Defense Hyper-Impulse Engines ]() Mk XII [Aux][Spd]x2 Very Rare |
Warp Core | [Mycelial Harmonic Matter-Antimatter Core]() Mk XII [A->W][ACap][AMP][Eff][Trans] Ultra Rare |
Shields | [Tilly's Review-Pending Modified Shield ]() Mk XII [Cap]x3[Reg] Very Rare |
3 Engineering Consoles | Console - Universal - Assimilated Module Mk XII Epic |
Console - Engineering - Reinforced Armaments Mk XII Rare | |
Console - Universal - Crystalline Absorption Matrix Mk XII Rare | |
3 Science Consoles | Console - Universal - Polymorphic Probe Array Mk XII Rare |
Console - Universal - Temporal Anomaly Projector Mk XII Rare | |
Console - Universal - Voth Phase Decoy Mk XII Rare | |
5 Tactical Consoles | Console - Tactical - Vulnerability Locator Mk XII Rare |
Console - Tactical - Vulnerability Locator Mk XII Rare | |
Console - Tactical - Vulnerability Locator Mk XII Rare | |
Console - Tactical - Vulnerability Locator Mk XII Rare | |
Console - Tactical - Vulnerability Locator Mk XII Rare | |
T6-X Universal Console | Console - Tactical - Lorca's Custom Fire Controls |
Officer Details
Bridge Officers | Power |
---|---|
Commander Universal-Temporal Operative | Torpedo: Spread I |
Attack Pattern Beta I | |
Recursive Shearing I | |
Cannon: Scatter Volley III | |
Lt. Commander Universal | Engineering Team I |
Tractor Beam II | |
Emergency Power to Weapons III | |
Lt. Commander Universal | Science Team I |
Hazard Emitters II | |
Photonic Officer II | |
Lieutenant Universal-Temporal Operative | Causal Reversion I |
Reverse Shield Polarity I | |
Traits & Duty Officers
Trait | Name | Description |
---|---|---|
Personal Traits | Projectile Training | Increases Projectile Weapon Damage. |
Accurate | Space Trait. Improves the accuracy of space weapons. | |
Point Blank Shot | Space Trait. Increases [[Energy damage | |
Operative | Increases Critical Chance and Critical Severity. | |
Bulkhead Technician | ''Space Trait''': Increases your Maximum Hull Hit Points. | |
Grace Under Fire | Space Trait. If you take more than 20% of your hitpoints in damage within a 5 second period, the cooldown on [[Ability: Miraculous Repairs | |
Techie | Space Trait. Improves your Hull Repair skill, which increases the effectiveness of abilities that heal or regenerate your ships hull. | |
EPS Manifold Efficiency | Space Trait. When you use Emergency Power to Auxiliary, Emergency Power to Engines, Emergency Power to Shields, or Emergency Power to Weapons, this trait causes all of your other power levels to gain a moderate subsystem boost. When you use any Battery, this trait causes all of your other power levels to gain a large subsystem boost. | |
Shield Frequency Analyst | ''Space Trait''': Improves outgoing Shield Healing powers. | |
Cannon Training | ''Space Trait''': Increases Damage from your [[Cannons | |
Starship Traits | Theta Radiation Infused Evasive Maneuvers | Activating Evasive Maneuvers now injects Theta Radiation into the Drive Throttle; sending a shockwave behind your ship which damages enemies. Lingering Theta Radiation continues to inflict damage on enemy ships for a brief duration. |
Rhythmic Rumble | When activating Auxiliary Power to the Inertial Dampeners or any Pilot Bridge Officer Ability, you will gain a reduction to weapon power cost and a boost to damage resistance that scales with your current flight speed. | |
Carrier Wave Shield Hacking | Using advanced Artificial Intelligence modeling inspired by the Sphere Data, you can use connections to the enemy ship caused by Tractor Beams or Intel Powers to calculate another ship's shield's modulation frequency. When your ship uses a Tractor Beam or Intel Power on an enemy, it knocks an enemy's shields offline for 5 seconds. You also gain 30% bonus Tractor Beam Damage when this trait is active. | |
All Hands on Deck | - Activating a Tactical or Command Bridge Officer ability will reduce the recharge time of Science Bridge Officer abilities and Captain abilities. Science bridge officer ability recharge time reduced by 10% and captain ability recharge time reduced by 5%, this may only occur once every 5 seconds. | |
Pilfered Power | ||
Withering Barrage | - Game Description: While Withering Barrage trait is equipped, the duration of your Cannon: Scatter Volley is increased. | |
Space Reputation Traits | Advanced Targeting Systems | Slightly increases critical severity in space combat. |
Energy Refrequencer | Heals Hull when Dealing Damage | |
Precision | Increases your Critical Hit Chance in space combat. | |
Tyler's Duality | Critical Chance based on Hull Capacity | |
Chrono-Capacitor Array | Reduces Bridge Officer Recharge Times | |
Duty Officers | Energy Weapons Officer | [SP] Chance to reduce the time to recharge when using cannon special attacks |
Energy Weapons Officer | [SP] Chance to reduce the time to recharge when using cannon special attacks | |
Energy Weapons Officer | [SP] Chance to reduce the time to recharge when using cannon special attacks | |
Conn Officer | [SP] Recharge time reduced for Attack Patterns Beta, Delta and Omega. | |
Fabrication Engineer | [SP] Increased Skills from using Commander Bridge Officer Abilities | |
Space Warfare Specialist | [SP]'''Weapons Expert''': chance on using an energy Weapon Firing Mode I or II to trigger the II or III version instead | |
Space Warfare Specialist | [SP]'''Weapons Expert''': chance on using an energy Weapon Firing Mode I or II to trigger the II or III version instead |
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Profile updated: 6 days ago
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