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10
Ouroboros Temporal Raider Cannon Build
Post Body

Hi all,

Just wondered if I could get some feedback on my current build. I've been trying to streamline with things I can currently build and afford and just wanted to see if I was on the right track. Any and all comments welcome.

Captain Details

Captain Name  Sharrowkyn   
Captain Career  Engineering   
Captain Faction  Federation   
Captain Race  Human   
Primary Specialization  Temporal   
Secondary Specialization  Intelligence   

Space Skill Tree

Rank  Engineering    Science    Tactical   
Lieutenant  Improved Hull Restoration  Improved Hull Capacity  Improved Shield Restoration  Improved Shield Capacity  Advanced Energy Weapon Training  Advanced Projectile Weapon Training 
Lt. Commander  Electro-Plasma System Flow        Advanced Targeting Expertise  Improved Defensive Maneuvering 
  Full Impulse Energy Shunt           
Commander  Hull Plating    Improved Shield Regeneration    Advanced Weapon Amplification  Advanced Weapon Specialization 
  Energized Hull Plating           
Captain  Defensive Subsystem Tuning    Exotic Particle Generator  Improved Long Range Targeting Sensors  Advanced Hull Penetration   
Admiral            Advanced Tactical Readiness 
          Offensive Coordination   
4 Points Left      24   

Space Skill Unlocks

Purchases  Engineering  Science  Tactical 
Emergency Power to Shields III  Engineering Team III  Directed Energy Modulation III 
Battery Expertise  Transwarp Cooldown Reductions  Threat Control 
Emergency Power to Engines III  Auxiliary Power to the Emergency Battery III  Eject Warp Plasma III 
10  Subsystem Repair  Starship Stealth  Projectile Critical Damage 
12      Boarding Parties III 
15      Energy Critical Damage 
17      Aceton Beam III 
20      Accuracy 
24 (Ultimate)      Focused Frenzy 

Ship Loadout: Ouroboros Temporal Raider

Slot  Item 
Fore Weapon 1  Antiproton Dual Heavy Cannons 
Fore Weapon 2  Antiproton Dual Heavy Cannons 
Fore Weapon 3  Radiant Antiproton Dual Heavy Cannons 
Fore Weapon 4  Dark Matter Quantum Torpedo Launcher  
   
Aft Weapon 1  Antiproton Turret 
Aft Weapon 2  Antiproton Turret 
   
Experimental Weapon  Soliton Wave Impeller Very Rare 
   
Deflector  [Elite Fleet Intervention Protomatter Deflector Array ]() Mk XIII [CtrlX][ColCrit][EPG][HullCap] Ultra Rare 
Impulse Engines  [Bajor Defense Hyper-Impulse Engines ]() Mk XII [Aux][Spd]x2 Very Rare 
Warp Core  [Mycelial Harmonic Matter-Antimatter Core]() Mk XII [A->W][ACap][AMP][Eff][Trans] Ultra Rare 
Shields  [Tilly's Review-Pending Modified Shield ]() Mk XII [Cap]x3[Reg] Very Rare 
   
3 Engineering Consoles  Console - Universal - Assimilated Module Mk XII Epic 
  Console - Engineering - Reinforced Armaments Mk XII Rare 
  Console - Universal - Crystalline Absorption Matrix Mk XII Rare 
   
3 Science Consoles  Console - Universal - Polymorphic Probe Array Mk XII Rare 
  Console - Universal - Temporal Anomaly Projector Mk XII Rare 
  Console - Universal - Voth Phase Decoy Mk XII Rare 
   
5 Tactical Consoles  Console - Tactical - Vulnerability Locator Mk XII Rare 
  Console - Tactical - Vulnerability Locator Mk XII Rare 
  Console - Tactical - Vulnerability Locator Mk XII Rare 
  Console - Tactical - Vulnerability Locator Mk XII Rare 
  Console - Tactical - Vulnerability Locator Mk XII Rare 
T6-X Universal Console  Console - Tactical - Lorca's Custom Fire Controls 
   

Officer Details

Bridge Officers  Power 
Commander Universal-Temporal Operative  Torpedo: Spread I  
  Attack Pattern Beta I  
  Recursive Shearing I  
  Cannon: Scatter Volley III  
   
Lt. Commander Universal  Engineering Team I  
  Tractor Beam II  
  Emergency Power to Weapons III  
   
Lt. Commander Universal  Science Team I  
  Hazard Emitters II  
  Photonic Officer II  
   
Lieutenant Universal-Temporal Operative  Causal Reversion I  
  Reverse Shield Polarity I  
   

Traits & Duty Officers

Trait  Name  Description 
Personal Traits  Projectile Training  Increases Projectile Weapon Damage. 
  Accurate  Space Trait. Improves the accuracy of space weapons. 
  Point Blank Shot  Space Trait. Increases [[Energy damage
  Operative  Increases Critical Chance and Critical Severity. 
  Bulkhead Technician  ''Space Trait''': Increases your Maximum Hull Hit Points. 
  Grace Under Fire  Space Trait. If you take more than 20% of your hitpoints in damage within a 5 second period, the cooldown on [[Ability: Miraculous Repairs
  Techie  Space Trait. Improves your Hull Repair skill, which increases the effectiveness of abilities that heal or regenerate your ships hull. 
  EPS Manifold Efficiency  Space Trait. When you use Emergency Power to Auxiliary, Emergency Power to Engines, Emergency Power to Shields, or Emergency Power to Weapons, this trait causes all of your other power levels to gain a moderate subsystem boost. When you use any Battery, this trait causes all of your other power levels to gain a large subsystem boost. 
  Shield Frequency Analyst  ''Space Trait''': Improves outgoing Shield Healing powers. 
  Cannon Training  ''Space Trait''': Increases Damage from your [[Cannons
     
Starship Traits  Theta Radiation Infused Evasive Maneuvers  Activating Evasive Maneuvers now injects Theta Radiation into the Drive Throttle; sending a shockwave behind your ship which damages enemies. Lingering Theta Radiation continues to inflict damage on enemy ships for a brief duration. 
  Rhythmic Rumble  When activating Auxiliary Power to the Inertial Dampeners or any Pilot Bridge Officer Ability, you will gain a reduction to weapon power cost and a boost to damage resistance that scales with your current flight speed. 
  Carrier Wave Shield Hacking  Using advanced Artificial Intelligence modeling inspired by the Sphere Data, you can use connections to the enemy ship caused by Tractor Beams or Intel Powers to calculate another ship's shield's modulation frequency. When your ship uses a Tractor Beam or Intel Power on an enemy, it knocks an enemy's shields offline for 5 seconds. You also gain 30% bonus Tractor Beam Damage when this trait is active. 
  All Hands on Deck  - Activating a Tactical or Command Bridge Officer ability will reduce the recharge time of Science Bridge Officer abilities and Captain abilities. Science bridge officer ability recharge time reduced by 10% and captain ability recharge time reduced by 5%, this may only occur once every 5 seconds. 
  Pilfered Power   
  Withering Barrage  - Game Description: While Withering Barrage trait is equipped, the duration of your Cannon: Scatter Volley is increased. 
     
Space Reputation Traits  Advanced Targeting Systems  Slightly increases critical severity in space combat. 
  Energy Refrequencer  Heals Hull when Dealing Damage 
  Precision  Increases your Critical Hit Chance in space combat. 
  Tyler's Duality  Critical Chance based on Hull Capacity 
  Chrono-Capacitor Array  Reduces Bridge Officer Recharge Times 
     
Duty Officers  Energy Weapons Officer  [SP] Chance to reduce the time to recharge when using cannon special attacks 
  Energy Weapons Officer  [SP] Chance to reduce the time to recharge when using cannon special attacks 
  Energy Weapons Officer  [SP] Chance to reduce the time to recharge when using cannon special attacks 
  Conn Officer  [SP] Recharge time reduced for Attack Patterns Beta, Delta and Omega. 
  Fabrication Engineer  [SP] Increased Skills from using Commander Bridge Officer Abilities 
  Space Warfare Specialist  [SP]'''Weapons Expert''': chance on using an energy Weapon Firing Mode I or II to trigger the II or III version instead 
  Space Warfare Specialist  [SP]'''Weapons Expert''': chance on using an energy Weapon Firing Mode I or II to trigger the II or III version instead 

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Profile updated: 6 days ago
Posts updated: 1 year ago

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1 year ago