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9
T6 X Ouroboros Temporal Raider Build Opinions
Post Body

Hi all,

Just wondered if I could get some feedback on my current build. I've only recently started looking deeper into things on STO so it's by no means streamlined and the levels on everything (weapons/traits/DoFFs etc) need to increase but I just wanted to see if I'm on the right track. Thanks in advance for any responses. Also, I hope this is copy/pasted properly. I did it in markdown mode as per the instructions. If not I can re-post.

Captain Details

Captain Name  Sharrowkyn   
Captain Career  Engineering   
Captain Faction  Federation   
Captain Race  Human   
Primary Specialization  Temporal   
Secondary Specialization  Intelligence   

Space Skill Tree

Rank  Engineering    Science    Tactical   
Lieutenant  Improved Hull Restoration  Improved Hull Capacity  Improved Shield Restoration  Improved Shield Capacity  Advanced Energy Weapon Training  Advanced Projectile Weapon Training 
Lt. Commander  Electro-Plasma System Flow        Advanced Targeting Expertise   
  Full Impulse Energy Shunt           
Commander  Hull Plating    Improved Shield Regeneration    Advanced Weapon Amplification  Advanced Weapon Specialization 
  Energized Hull Plating           
Captain  Defensive Subsystem Tuning    Exotic Particle Generator  Improved Long Range Targeting Sensors  Advanced Hull Penetration  Advanced Shield Weakening 
Admiral            Advanced Tactical Readiness 
          Offensive Coordination   
3 Points Left      25   

Space Skill Unlocks

Purchases  Engineering  Science  Tactical 
Emergency Power to Shields III  Engineering Team III  Directed Energy Modulation III 
Battery Expertise  Transwarp Cooldown Reductions  Threat Control 
Emergency Power to Engines III  Auxiliary Power to the Emergency Battery III  Eject Warp Plasma III 
10  Subsystem Repair  Starship Stealth  Projectile Critical Damage 
12      Boarding Parties III 
15      Energy Critical Damage 
17      Aceton Beam III 
20      Accuracy 
24 (Ultimate)      Focused Frenzy 
25 (1st Ultimate Enhancer)      Frenzied Assault 

Ship Loadout: Ouroboros Temporal Raider

Slot  Item 
Fore Weapon 1  Antiproton Dual Heavy Cannons 
Fore Weapon 2  Antiproton Dual Heavy Cannons 
Fore Weapon 3  Radiant Antiproton Dual Heavy Cannons 
Fore Weapon 4  Dark Matter Quantum Torpedo Launcher  
   
Aft Weapon 1  Antiproton Beam Array 
Aft Weapon 2  Antiproton Beam Array 
   
Experimental Weapon  [Experimental Hyperexcited Ion Stream Projector ]() Very Rare 
   
Deflector  [Elite Fleet Intervention Protomatter Deflector Array ]() Mk XIII [CtrlX][ColCrit][EPG][HullCap] Ultra Rare 
Impulse Engines  [Bajor Defense Hyper-Impulse Engines ]() Mk XII [Aux][Spd]x2 Very Rare 
Warp Core  [Warp Core]() Mk XII [A->W][ACap][AMP][Eff][Trans] Ultra Rare 
Shields  [Regenerative Crystal Shield Matrix ]() Mk XII [Cap]x2[Reg] Very Rare 
   
3 Engineering Consoles  Console - Universal - Assimilated Module Mk XII Epic 
  Console - Engineering - EPS Flow Regulator Mk XII Rare 
  Console - Engineering - EPS Flow Regulator Mk XII Rare 
   
3 Science Consoles  Console - Science - Bellum Field Generator Mk XII Rare 
  Console - Science - Pax Field Generator Mk XII Rare 
  Console - Science - Pax Field Generator Mk XII Rare 
   
5 Tactical Consoles  Console - Tactical - Antiproton Mag Regulator Mk XII Rare 
  Console - Tactical - Antiproton Mag Regulator Mk XII Rare 
  Console - Tactical - Antiproton Mag Regulator Mk XII Rare 
  Console - Tactical - Bellum Prefire Chamber Mk XII Rare 
  Console - Universal - Tactical System Stabilizer Mk XII Epic 
T6-X Universal Console  Console - Universal - Crystalline Absorption Matrix 
   

Officer Details

Bridge Officers  Power 
Commander Universal-Temporal Operative  Torpedo: Spread I  
  Attack Pattern Beta I  
  Cannon: Scatter Volley II  
  Cannon: Rapid Fire III  
   
Lt. Commander Universal  Engineering Team I  
  Auxiliary to Battery I  
  Emergency Power to Weapons III  
   
Lt. Commander Universal  Science Team I  
  Hazard Emitters II  
  Photonic Officer II  
   
Lieutenant Universal-Temporal Operative  Causal Reversion I  
  Auxiliary to Battery I  
   

Traits & Duty Officers

Trait  Name  Description 
Personal Traits  Projectile Training  Increases Projectile Weapon Damage. 
  Accurate  Space Trait. Improves the accuracy of space weapons. 
  Point Blank Shot  Space Trait. Increases [[Energy damage
  Operative  Increases Critical Chance and Critical Severity. 
  Bulkhead Technician  ''Space Trait''': Increases your Maximum Hull Hit Points. 
  Grace Under Fire  Space Trait. If you take more than 20% of your hitpoints in damage within a 5 second period, the cooldown on [[Ability: Miraculous Repairs
  Techie  Space Trait. Improves your Hull Repair skill, which increases the effectiveness of abilities that heal or regenerate your ships hull. 
  EPS Manifold Efficiency  Space Trait. When you use Emergency Power to Auxiliary, Emergency Power to Engines, Emergency Power to Shields, or Emergency Power to Weapons, this trait causes all of your other power levels to gain a moderate subsystem boost. When you use any Battery, this trait causes all of your other power levels to gain a large subsystem boost. 
  Shield Frequency Analyst  ''Space Trait''': Improves outgoing Shield Healing powers. 
  Cannon Training  ''Space Trait''': Increases Damage from your [[Cannons
     
Starship Traits  Theta Radiation Infused Evasive Maneuvers  Activating Evasive Maneuvers now injects Theta Radiation into the Drive Throttle; sending a shockwave behind your ship which damages enemies. Lingering Theta Radiation continues to inflict damage on enemy ships for a brief duration. 
  Rhythmic Rumble  When activating Auxiliary Power to the Inertial Dampeners or any Pilot Bridge Officer Ability, you will gain a reduction to weapon power cost and a boost to damage resistance that scales with your current flight speed. 
  Pedal to the Metal  - Pedal to the Metal: 1% All Damage Bonus per 2 seconds spent at Full Throttle (max 10 stacks). - Improved Pedal to the Metal: 2% All Damage Bonus per 2 seconds spent at Full Throttle (max 10 stacks). - Superior Pedal to the Metal: 3% All Damage Bonus per 2 seconds spent at Full Throttle (up to 30% max). 
  All Hands on Deck  - Activating a Tactical or Command Bridge Officer ability will reduce the recharge time of Science Bridge Officer abilities and Captain abilities. Science bridge officer ability recharge time reduced by 10% and captain ability recharge time reduced by 5%, this may only occur once every 5 seconds. 
     
Space Reputation Traits  Hull-Repairing Nanites  Hull Regeneration 
  Chrono-Capacitor Array  Reduces Bridge Officer Recharge Times 
  Destabilizing Phase Array  Trigger Damage Immunity When Hit 
  Energy Refrequencer  Heals Hull when Dealing Damage 
     
Duty Officers  Damage Control Engineer  [SP] Chance to reduce the recharge time for Emergency Power to subsystem abilities 
  Projectile Weapons Officer  [SP] Chance to reduce the time to recharge torpedoes 
  Conn Officer  [SP] Recharge time reduced for Tactical Team and Buff 
  Fabrication Engineer  [SP] Increased Skills from using Commander Bridge Officer Abilities 
  Conn Officer  [SP] Recharge time reduced for Tactical Team and Buff 
     

Author
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Total Karma
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Link Karma
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Comment Karma
239
Profile updated: 4 days ago
Posts updated: 11 months ago

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Posted
1 year ago