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Original post: http://www.reddit.com/r/sto/comments/rpovr/i_have_seen_escort_builds_i_have_seen_cruiser/c47q361
Experimental TCD Build
1x Disruptor DBB, 2x Tricobalt Torpedo or Mobile Device Launcher, 3x Disruptor Turret,
- While TCDs have a long base and shared CD (60 and 30 seconds), I exploit the fact that Torpedo Spread 3 allows you to fire a TCD at up to 4 targets, and the fact that TCDs have an AOE explosion. I use Gravity Well on a large group of targets, activate Torpedo Spread, and do a severe explosion of damage to all targets, which is diminished greatly by shields. Since the shared CD on Torp Spread and the second TCD is 30 seconds, you can always activate them both simultaneously as needed. As for single targets, one TCD does 12,000 ~ 14,000 damage, and can crit for 30,000 ~ 35,000 to unshielded targets. 3x Deflector Officers allows Gravity Well to also have a 30 second cooldown most of the time. I have not yet tested the DPS of this build yet.
I was able to test this last night and the results are pretty fantastic. I used ISE as a test bed for most things because you are shooting at things constantly, and it has groups and single targets. My overall DPS was about 2700, which is normal for a science ship, but the spike damage I was able to do is incredible.
Ship: Vo'quv Carrier, with all of the things listed above.
Results: I used Gravity Well on a group of 3 Spheres/Nanite Spheres, I used FaW and my To'duj Fighters to destroy their shields, then Tyken's Rift to stop them from regenerating. Activated Torpedo Spread 3, fired 3 TCDs at the cluster, and they each exploded and hit all three spheres for 21,000~26,000 each, for a total of 3 x 23,500 = 70,500 plus AOE damage, which by my estimates put me over 100,000 damage. I can do this every 30 seconds at will. Damage clearly increases with the number of targets caught in the Gravity Well due to the AOE explosion.
However, this build obviously falls apart against single targets as I do not have High Yield, which prompts further testing.
Also, these damage figures are with 6 points put into Starship Projectile Weapons and no points put into Projectile Weapons Specialization. I have a feeling that if I respec into those abilities, I will be consistently doing well over 200,000 damage to a cluster of enemies.
I haven't seen a build like this anywhere else, so I would like some input/insight on these results.
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