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How to start a solid trade company?
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So some stuff has happened in our campaign, and our party is now being kicked off Absalom station (not for breaking laws or anything. The big bad just told us to come around if we want to die) We are in possession of a ship with smuggling compartments, what would be some good things to haul.

I've already got a small grasp on the trading system in starfinder, but I'm still new. I managed to sell some UPDs on a world we just went to for x2 price, along with a roll of electrode tape for 6% markup. Our party is pretty laid back on cargo, but I'd like to keep it mostly out of the illegal goods. Maybe with some dabble into a small amount though. (we did dispose of a body for a hitman friend last session though)

For more references, I'm a shobhad soldier/free trader, there's also a hacker lady(the species that's like mantis from gotg), an otter guy who has ties with a minor Corp, and a ysoki mechanic.

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4 years ago