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So it seems to be the way that inventory can break off of two things.
opening inventory of a particular piece of armor
looting things too quickly.
I will use caves as an example. My solution for running caves now is as follows:
run the cave, kill everyone, etc but DO NOT LOOT ANYONE OR ANYTHING.
once the last NPC is dead, work backwards and start looting the NPC's (might want to have a cool off period on the last guy you killed so just start a few people earlier)
*WHEN YOU LOOT THE NPC'S only loot them when it gives you the two options (Drag Body, Loot) *
that should prevent an inventory lockup.
seems to be that players being dead for too short of a period of time will lock up inventory loading when being looted.
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- 2 years ago
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