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StarboundServers.com (Run by Multiplay) servers are now live. Happy to answer any questions I can. (25% Discount code inside too)
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Click Here for the 25% Discount from Initial Order

Hey guys!

Now that we've finally opened the Official Starbound servers to the public. What better times to introduce ourselves to the subreddit community In terms of features Multiplay were directly involved with developing

History / Background

Multiplay have been around since about 1997 and mostly operate in gameservers and events. We approached the Chucklefish team over a year ago, hoping to work together as we simply knew that Starbound was going to be a great title and we wanted to offer our assistance, we've worked quite a lot with indie developers and infact on Multiplay Servers, indie companies such as Chucklefish & Mojang account for the majority of the business. I myself met Tiy along with a few colleagues in London, and from there we agreed to work together in a mutually beneficial fashion. For the majority of the time while the game was being developed , this was simply hosting. Though we did get to invite them along to our i49 event. For the purposes of having some hands on testers come by and some basic press stuff and live streaming, it was fun to sit around in the after hours from a personal perspective as for many of the Devs it was the first time meeting face to face.

Picture of Tiyuri, OmnipotentEntiy, Bartwe, Mollygos Prepping for a Starbound Livestream at i49

So anyway, beta launch started to loom, and our relationship started to grow a little more beyond webhosting. To the point where Multiplay have source access to the game, and have assisted in implementing features that would help with server hosting and particulary, affordable consumer server hosting. We finally got to a point today where we felt like the service was now ready for public consumption. Infact we deliberately held back for a number of weeks while our development team worked on the game alongside Chucklefish, as we did not feel that the game was quite suitable yet for sale from our perspective.

What did Multiplay work on? What is new?

Please bear in mind that we worked on everything with oversight from the Chucklefish team. So we can't take credit entirely! Some of these features are live on the current steam version right now, and some are not. (but hopefully very soon, just waiting on our commits to be merged)

We implemented on...

  • Bindable Ports
  • RCON Protocol (Allows submitting commands to server from a remote client)
  • - Supported Commands so far are players, kickid, save-all, say, stop
  • Query (This shows players connected and other stats)
  • Max Player Limit
  • Some Optimizations & Refactors
  • Other stuff

These features have been submitted to Chucklefish of course, and are/will be made available to all users. (Some already are in the current version).

Anyway, we humbly invite you to check us out at the link at the top of the post, and I'm happy to tackle any questions people might have.

Disclaimer: I am not a developer, and thus will be unable to answer some of the highly technical questions.

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10 years ago