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After over 5-6 months of leaving my old game on hold, I decided to go back to this particular installation of CoC, try to at least end the "main story" before moving maybe to Anomaly.
Anyway, I load the game, and found myself on the brain scorcher, dealing with a small swarm of zombies. I got into an anomaly, Lost To The Zone. Well, such is life in the zone, let's reload and try again.
And reload, my ass. Crash to desktop (Unhandled exception occured. See log for details). This is a game I've been playing during several months and that "survived" a HDD change in july. This said, I have some issues back in the day in this same map, so maybe there's something wrong in my installation. Any ideas?
This is the ending part of the log file:
zone_new.on_game_start()
* phase time: 26121 ms
* phase cmem: 205873 K
* phase time: 14 ms
* phase cmem: 205877 K
* Loading spawn registry...
* 18942 spawn points are successfully loaded
* Loading objects...
* 36725 objects are successfully loaded
there is no configuration file [scripts\military\yan_smart_terrain_6_4_smart_logic.ltx]
there is no configuration file [scripts\military\yan_smart_terrain_6_4_smart_logic.ltx]
there is no configuration file [scripts\military\yan_smart_terrain_6_4_smart_logic.ltx]
there is no configuration file [scripts\military\yan_smart_terrain_6_4_smart_logic.ltx]
* Game neuromante - quicksave1 is successfully loaded from file 'appdata\savedgames\neuromante - quicksave1.scop' (1.302s)
* phase time: 1295 ms
* phase cmem: 277224 K
* phase time: 55 ms
* phase cmem: 277241 K
* phase time: 27 ms
* phase cmem: 277217 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 50 ms
* phase cmem: 277246 K
* phase time: 16 ms
* phase cmem: 277241 K
* phase time: 1492 ms
* phase cmem: 324176 K
* phase time: 151 ms
* phase cmem: 328379 K
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65466 verts, 2045 Kb
* [Loading VB] 26578 verts, 830 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 32695 verts, 1021 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 55671 verts, 1739 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048560 indices, 2047 Kb
* [Loading IB] 25296 indices, 49 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 7643 verts, 89 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 403698 indices, 788 Kb
* phase time: 425 ms
* phase cmem: 328593 K
* phase time: 42 ms
* phase cmem: 331475 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 11590 v(20), 6100 p
* [DETAILS] Batch(61), VB(226K), IB(35K)
* phase time: 20 ms
* phase cmem: 331611 K
* Loading HOM: c:\juegos\s.t.a.l.k.e.r. - call of chernobyl 1.4.22_patch 1 mlr 8.3\gamedata\levels\l08_yantar\level.hom
* phase time: 13 ms
* phase cmem: 331808 K
* phase time: 10 ms
* phase cmem: 331808 K
* phase time: 10 ms
* phase cmem: 331808 K
* t-report - base: 1545, 885481 K
* t-report - lmap: 8, 8193 K
* WARNING: player not logged in
* phase time: 8744 ms
* phase cmem: 351749 K
* phase time: 32 ms
* phase cmem: 351748 K
* [win32]: free[2265676 K], reserved[83236 K], committed[1845328 K]
* [ D3D ]: textures[961011 K]
* [x-ray]: process heap[351748 K], game lua[68721 K], render[250 K]
* [x-ray]: economy: strings[23557 K], smem[48536 K]
task_functor.under_faction_control_target_id is nil
task_functor.under_faction_control_target_id is nil
task_functor.under_faction_control_target_id is nil
stack trace:
0023:056601F5 xrGame.dll, CDialogHolder::IgnorePause()
0023:0578B052 xrGame.dll, CDialogHolder::IgnorePause()
0023:056CC2F7 xrGame.dll, CDialogHolder::IgnorePause()
0023:0578B869 xrGame.dll, CDialogHolder::IgnorePause()
0023:057F1663 xrGame.dll, CDialogHolder::IgnorePause()
0023:056E5836 xrGame.dll, CDialogHolder::IgnorePause()
0023:05722446 xrGame.dll, CDialogHolder::IgnorePause()
0023:05722917 xrGame.dll, CDialogHolder::IgnorePause()
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