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Fairgrounds Warden (13/264 Uncommon)
2W
Creature - Dwarf Soldier
1/3
When Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield.
The obvious comparison is to [[Stasis Snare]], also at 3 cost. Snare happens at instant speed and is somewhat less likely to be removed. Warden gives you a 1/3 body and dies to the KReturn trigger, or Insert Red Instant Here. On the other hand, flicker effects let you "upgrade" the Warden's target as better choices become available.
Someone is going to try to build a Depala-powered Dwarven Biker Gang deck. I'm not convinced that's going to be competitive (I don't see how it survives KReturn...), but so far as its creature selection goes, it could do worse than this.
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