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As a game designer I understand the community's wanting to complete a game as fast as possible, however as someone whose job it is to make games it really annoys me that no one ever speed runs the game clean (as intended without using knowledge of exploits, glitches, or any sort of other stuff like that.) A lot of speed runners say it's to "preserve the pure essence of the game." But if you truely wanted to preserve the essence of my game you would play it as fast as possible but "as intended" that way you don't miss major development cues, story elements, ect. I don't mind skipping text, but things like skipping entire levels for no reason or just to save 0.02 frames really makes me disheartened.
Someone worked very hard on every aspect of that game and put a piece of their sweat, blood, and soul into it. It is a part of who they are and Intentionally using all these crazy exploits really is disheartening sometimes. ( Not talking about a glitchless speed run as many "glitchless" runs allow exploits that shouldn't be allowed in a coders/ game designers perspective. I'm talking like playing Pokemon ruby from start to finish without using anything the player has to their knowledge on glitches, exploits, mods, ect. Because in an average run of the game you are highly unlikely to run into that stuff unless you purposely look for it.
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- 3 years ago
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