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Do you speedrun Half-Life 2? Please share your thoughts about movement in Project Borealis (Half-Life 2: Episode 3)!
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Hi! I'm part of the Project Borealis team - we're Half-Life fans who have come together to create a game based on Marc Laidlaw's Epistle 3, and we'd love to get your input in how movement should work in that game.
We're aiming to recreate Half-Life 2's movement as best we can, including the behaviour that allows you to speedrun those games! We're looking forward to seeing what you can do when the full game releases, but right now we're looking for input and discussion about movement in Half-Life games, and what aspects you'd like to see in the finished game.
You can join the discussion here.
Please let us know what you, as speedrunners of Half-Life, would like to see in Project Borealis in terms of movement mechanics :)
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