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GameGen AI Model is generating this game (DOOM), in real-time, as the user plays.
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It will be difficult to solve because the AI only has a few frames of working memory. Just adding more frames won't work because each frame increases compute and stkrage needs. If it's like an LLM it's a greater than linear compute increase. It also can't handle hidden logic because that can't be captured from frames. The method used won't scale to the point that it can work as an arbitrary game engine.