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I swear not only are the stats and bonuses overblown, it's also basically useless in the laning phase and still hard to stack fully later in the game (you need to hit nearly every enemy champion with poison twice over 5 seconds, which is a long time in a teamfight before you get the full stack bonuses). Every time I check the conqueror stats, it's doing less damage than aery would and considerably less healing than taste of blood or ravenous hunter do. Even when you factor in that the AP bonus is probably not included in stats, you're probably rarely getting more than 20 AP worth of damage on average across a fight in the mid to late game, literally an amp tome.
Now, clearly the winrate stats favour it, but I'm almost convinced that this is because everyone who can actually play singed uses it regardless and he's such a high skill curve champ that this artificially raises the stats. There's also a massive shortage of singed games for most stat collecting sites so I don't consider them to be super accurate compared to the overall strength of the champ, there is just too much variance amongst the other rune pages to really clarify them.
I'm also pretty sure both sorcery and resolve have better minor runes for singed than precision does with nimbus cloak, celerity and scorch; and demolish, bone plating and unflinching.
As for other keystones:
- Aery: still does a lot of damage and frontloads it to the laning phase. With Aery ignite corrupting liandries, you can trigger it repeatedly.
- Aftershock: good lane survivability into melee in lane and good teamfight survivability.
- Predator: enables much stronger roaming, lategame initiation etc.
- Phase rush: meme-y but okay.
Even electrocute or dark harvest might be situationally better in laning phase if you still want both precision and domination minor runes.
Can anyone show me anything other than winrate stats? Can you share your post-match rune stats? I might just be doing something seriously wrong.
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