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8
First Blood Inspiration Singed | My Two Cents
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http://oce.op.gg/summoner/userName=20_minutes

I take Inspiration/Sorcery with Ignite and Ghost. Currently 19-3 at Diamond 4 47 LP on OCE Server (I know OCE is easy).

Why do you want to play Inspiration Singed?

  1. Surprise enemy with Dumpstep Ignite.
  2. Sorcery path (primary) doesn't give much sustain or burst.
  3. Resolve path (primary) is too boring (except Aftershock).

You probably don't want to play Ignite Inspiration Singed if you are a passive player.

Set-up

  • Inspiration (primary) - you get 20% potion duration which means you have better sustain from corrupting potion. You basically get a free dark seal without AP.

  • Unsealed Spellbook - 30% summoner spell cooldown means you can deal more damage with ignite and play aggressively with ghost. With ignite, you always deal more damage than Sorcery and Precision tree. It also gives you firstblood potential in lane. Harder matchup such as Jayce, Temmo, Vlad, Renekton, Fiora become easy now (since you out-damage all of them). You can swap back to Teleport when you decide to proxy or play around the map.

  • Perfect Timing gives you a free Stopwatch at 6:00. This is important when you decide to dive an enemy laner with your jungler when you hit level 6. You can easily bait their summoner spells with Stopwatch, since they don't expect that. Otherwise you can keep it until next teamfight, which allows you to absorb insane damage during teamfight. I sometimes build it into Zhonya's since Zhonya's is a hidden op item on Singed. 10% CDR, 50 Armor and 2 second invulnerability are too good for Singed in mid game teamfight. Perfect Timing also gives 15% Zhonyas active CDR.

  • Future's Market helps you reach item spikes earlier (for snowballing or when you are behind). With that, you can always buy an extra starting item, or rush RG, Liandry and Rylai earlier. Completing one item can change the result of combat/teamfight. They don't expect that you have an item advantage on them. That's why Future's Market is so game-changing but underrated. It also helps you build into Zhonyas if you think Zhonyas is too expensive.

  • Approach Velocity gives you insane chasing potential when the target is impaired. Temmo, Jayce and Kayle no longer out-run you (not sure about Kennen). It also works well in teamfight. This is similar to Phase Rush in Sorcery but without slow resistance. OR Cosmic Insight is good too, if you think cooldown reduction on abilities, summoner spells and item actives is more important.

  • Domination (secondary) - Cheap Shot gives bonus true damage whenever your fling is available.

  • Ravenous Hunter gives decent amount of heal in long trade.

Or you may take Sorcery as secondary path with Celerity and Scorch.

Winning condition

Provide strong lane presence, which leads to firstblood. Thus your influence is expand to top-side jungle through roaming, proxying and invade. This allows your jungler to have a better jungle control over the map. This also frees up enemy jungle pressure globally if enemy jungler decides to gank you. Then you can snowball from the early advantage given by Inspiration/Sorcery, which is something Resolve always fails to do. You always want to end the game before 35 minutes, since Singed doesn't scale well after level 16 where his R is maxed.

Matchup

You almost win every matchup except against Pantheon. But you need the following:

  1. You don't want to make any mistake in laning phase, a small mistake can be lethal. Maintaining high level of HP may deter enemy jungle from ganking your lane / discourage enemy laner to go ham against you.
  2. You know how to control wave - freeze to deter CS/ensure you can clear next wave as well, push when he is back, manipulate minion aggro.
  3. You have strong map awareness - for inavding enemy jungler, safer proxying, avoiding ganks and roaming mid.
  4. You know when and how to trade, e.g. understand enemy abilities CD and damage.

Singedspration!

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6 years ago