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Simulating clutch bite point vibration (Beam NG & Simhub)
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So im teaching my gf to drive and the experience is missing the vibration of clutch bite point. I dont see something like this on the Simhub bass shaker effects, or on the telemetry of the game.

So i was thinking of creating a custom effect, a formula based on the clutch current value and maybe speed below 10 so it doesnt overlap with other effects, and gradually increases. Now, what would be the appropiate value, something like 70%?, does different cars have different clutch bite points?.

I tested on game and you can definitely stall the car, so this effect would be very useful for someone learing to drive. Also i noted vibrations on game are kinda faint using the same settings i use for GT7.

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3 months ago