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I'm getting really sick of that argument. No it wasn't. It worked like a bunch of other combat systems around the same time. It was created out of limitations, it's thematical ties are an unintentional side effect. Not everything is that deep.
Also, no it didn't. I literally killed every single enemy I saw when I played the game. The process was actually fun, and it kept the enemies down so they wouldn't bother me. The controls for combat weren't unusable, they were just a bit cumbersome, mostly because of tank controls. You gonna tell me Team Silent implemented tank controls to make some kind of thematical point? In 2001? When that was still a widely popular control scheme for games? Respectively, screw off.
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So fucking true lol. Just play the waiting game.