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Post-IB I’ve got a handful of grenade launchers with spike grenades on them and I’m trying to pick which ones to keep/masterwork. Mostly just looking for maximum PvE damage... here’s what I’ve got:
Orewing’s Maul 1
Confined Launch / Countermass / Quick Launch
Proximity Grenades / Spike Grenades
Quick Draw
Moving Target
MW: Velocity
Swarm of the Raven 1
Confined Launch / Countermass
Sticky Grenades / Spike Grenades
Snapshot Sights
Genesis
MW: Reload
Swarm of the Raven 2
Linear Compensator / Smart Drift Control
Sticky Grenades / Spike Grenades
Auto-Loading Holster
Ambitious Assassin
MW: Blast Radius
Swarm of the Raven 3
Volatile Launch / Countermass
Sticky Grenades / Spike Grenades
Field Prep
Ambitious Assassin
MW: Reload Speed
Compared to my current Outrageous Fortune, which is:
Hard Launch Spike Grenades Field Prep Quickdraw MW: Handling
So I’m thinking of keeping #3 Swarm of the Raven and trying again next IB for one with a better launch and MW:Velocity. Worth masterworking in the meantime, or nah? Also, anyone know if a direct hit from Orewing’s Maul with Spike Grenades is a guaranteed kill in Crucible, or if it depends on resilience?
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- 5 years ago
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