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All info about achievements/trophies in short
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I'm refering to that interview with Thierry Boulanger, the creative director.
- Trophies aim to be "meaningful", to highlight impactful moments and challenges
- Approximately half the trophies are earned naturally by progressing through the main story.
- The other half involves skill-based tasks, completion, exploration, and optional challenges.
- Changing the difficulty with the relics (e.g. double HP) doesn't lock you out of trophies
- There is an ingame tool to track your trophies
- No missables(!) but the hardest trophy requires an (almost) full NG playthrough
- This hardest trophy is to beat 10 bosses with a relic equipped that makes enemies one-shot you and you need perfect block timing to reduce the damage(very minor spoiler)
Looks like a very nice trophy list, I'm SO hyped for this. GotY? :D
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