Coming soon - Get a detailed view of why an account is flagged as spam!
view details

This post has been de-listed

It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.

31
What's stopping a generational ship from turning around?
Post Flair (click to view more posts with a particular flair)
Post Body

Something I've been wondering about lately - in settings with generational ships, the prospect of spending your entire life in cramped conditions floating in the void hardly seems appealing. While the initial crew might be okay with this, what about their children? When faced with the prospect of spending your entire life living on insect protein and drinking recycled bathwater, why wouldn't this generation simply turn around and go home?

Assuming the generational ship is a colony vessel, how do you keep the crew on mission for such an extended period?

Comments

What's stopping a generational ship from turning around?

Same thing that keeps people from capsizing their entire society - since that's really what this comes down to - in other circumstances. Routine, a decently stable social structure, an appreciable amount of comfort.

When faced with the prospect of spending your entire life living on insect protein and drinking recycled bathwater

Outside of an incredibly hastily thrown-together exile fleet you'd want to, y'know. Take steps towards not doing that. And if you did that, you'd take steps to normalize those circumstances from the outset. Pre-launch even.

A very simple safeguard would simply be to have all your prospective passengers live in conditions mirrored after those on the ship for 5 years. You can leave at any point in the process and new people can join, but if you leave once you're barred for life. Boom, you've selected for people that consider all of this perfectly normal and will pass those values onto their descendants.

Assuming the generational ship is a colony vessel, how do you keep the crew on mission for such an extended period?

Engineered culture. Take inspiration from everything from military & civilian academy ceremonies to highly formalized & ritualized religions to the rather silly but seemingly effective little supermarket dances common in some places. The biggest motivator for doing things is identity. If you make being a colonist part of the core identity of the crew and showcase how everyone is signed onto it you'll go a LONG time with the majority being onboard, no pun intended.

The first generation will see it as a silly exercise. The second will consider it a set of weird habits. Later ones will understand it as being as integral to what they are as eating food.

Author
Account Strength
100%
Account Age
1 year
Verified Email
Yes
Verified Flair
No
Total Karma
116,181
Link Karma
7,550
Comment Karma
108,113
Profile updated: 1 month ago

Subreddit

Post Details

We try to extract some basic information from the post title. This is not always successful or accurate, please use your best judgement and compare these values to the post title and body for confirmation.
Posted
2 months ago