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How to Implement Abstract Range?
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Howdy! Engines like Fallout 2d20 and Star Wars implements a rule I've always rather enjoyed which is "Range Bands", varying from;

Engaged > Short > Medium > Far > Very Far

Since most of my games take place in the theater of the mind, I was trying to think of a way to rework Savage Worlds inch based range into range bands. It doesn't have to be perfectly 1:1, I don't think. Do you guys have any advice on how I could set up a quick conversion formula or something of the like to change Savage Worlds over to using abstract range bands? Do you think the engine can support that at all?

EDIT: I realize I didn't flesh out quite what the range bands are like in the other games, leading to some confusion.

Savage Worlds has ranges for its weapons specifically. Each ranged weapon has its own range bands. That isn't what I'm referring to.

In the other engines, you just have general abstract ranges to describe the distance between things/people and the range of weapons. For example, a pistol might have a range of "Engaged" and "Short", where a rifle will have a range of "Short", "Medium", and "Far", but a sniper rifle will have a range from "Short" to "Very Far".

Moreover, characters are only able to move between those bands. So instead of moving, say, 6", you'd be able to move "one short range band".

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7 months ago