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I have pretty much only done dungeoneering since release, having been one of the first 1000 players to 120 dg, and first 500 to 200m, and having achieved this by suiciding mostly.
Over the years (2010-present), dungeoneering has gotten progressively easier. However, most things that have made dungeoneering easier have also made the skill more complex and enjoyable. For example, surge and bladed dive have made dungeoneering much faster, but take some skill to master, so, as a whole, were great changes to the skill itself.
The one update which massively made dungeoneering easier, but also massively decreased the amount of skill it takes to efficiently complete floors was the keyshare update. Before keyshare, much more coordination and skill was required to efficiently distribute keys to players. A large chunk of the teamwork required in dungeoneering was removed overnight.
Now, I understand that keyshare is a beloved update for most people. That's why my suggestion is to allow an option, upon entering a floor, to optionally disable it. I can't imagine this would be very hard to implement and would be great for the dungeoneering community. And besides our community--the dg community--does anyone else really still conventionally dg?
This is just a suggestion and I'd love to know your thoughts!
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