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How to make a good horror?
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So, long time no see. Recently, in preparation for a Delta Green game, I thought about β€œwhat could make players feel real fear?”.

Yes, my friends are those orcs, if you know what I mean. They are not afraid of special violence, magic tricks and Great Ones. It seems to me that for the player, the deadliest unknown is the most horrific thing (in fact what we love classic horror for).

I would be interested to hear how you manage to scare your players, sitting in a T-shirt with pizza crumbs behind a cardboard covered with printed tables?

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2 years ago