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I'm currently hooked on the Cypher System with my group (Numenera, etc) ... but the one thing I really don't like about it is the combat. It's efficient enough, but it also gets a little bland without a bunch of flavor roleplay which doesn't always seem worth it in small mook-like encounters. The biggest flaw in Cypher's combat system to me seems to be the way damage is doled out in set amounts (which often seem kind of small, especially after being numbed by Armor ratings...) One example that stands out to me is that Light weapons only dole out 2 points of damage, but if someone gets a buff to their hand to hand combat, then they're doing 4 damage! :o Maybe I'm just not balancing encounters well enough... most of the combats don't seem to threaten the player party very much.
But to the point TL;DR Anybody have some of their own house rules in cypher system that address combat? Any suggestions for making it a little more interesting other than "GM decides when the combat is over to keep pacing in tact"?
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