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Can anyone explain to me the constant desire for rules lite games , I feel like the weirdo in the corner who loves actually having rules to my games - I mostly DM , and 5e mostly and some chat online I see seems to show 5e is as a bloat unwielding mess - which it is but that because of the lack of rules - hey how do you do this thing, oh the DM just makes it up, cause we don't have any rules for it etc am I missing understanding what rules lite means ?
the reality is you really don't need that many specific rules and it's easier if everything is just a check on one of your stats. even combat.
less worry about specific rule edge cases makes games go faster which means more story and less resolving effects.
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in my homebrew system i let people develop skills over time by trying to use those skills.
so you don't have to have a lock picking skill to try and pick a lock, and if you have good intellect and dexterity, and some object you could reasonably use to pick a lock; you might actually have a decent chance of success first try. but failing badly will probably mean you jammed the door.
the thing is it depends on what the goal is, are you trying to tell a story cooperatively? are you trying to kill the players? are you just having a power fantasy? is it really a war game?
rules should fit the goal of the group.