This post has been de-listed
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
I just had a random thought. Could an entirely GM facing Role-Playing game work well? I'm talking where the players have nothing in front of them, no dice or sheets at all. Everything is in front of the GM only, and only he can see it. Is there any sort of system that could make that work? Would there by any unique advantages that such a system could bring?
I got inspired from a video that mentioned that old miniatures games had kind of a GM. Basically the gm (who was often a real military veteran) would move the soldier pieces on the board based on the orders the various players would give him. This would, in effect, simulate a real war scenario.
Could something like that be utilized in an entirely GM facing role-playing game?
(Here is where someone mentions that the game does exist and is quite popular. If that is the case, then could you please add a link to it?)
Subreddit
Post Details
- Posted
- 4 months ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/rpg/comment...
I think that's a bit overstated. You can definitely play it that way, but the super zany style of playing Paranoia really only works for quick one-shots to burn off steam. Both Paranoia Red/Ultraviolet (the newer Mongoose edition) and Paranoia 1e have "red clearance" player's handbooks that give the basic rules for skill checks etc (1e was percentile dice and a skill tree, Mongoose Paranoia is d6 dice pool and a flat pool of skills), and assume you are following the actual rules. The original advice is actually close to how PbtA etc games can be run - the GM isn't beholden to making NPCs act according to the rolls of the dice, or for outcomes of damage etc to be rolled in the open, instead they should choose the most interesting and suitable outcome of an action, but roll dice anyway to keep players in the dark. So, instead of having a full map of a facility planned out, or rolling on random encounter tables, you could just improvise "there's a full squad of troopers down that corridor". But that's basically how a lot of narrative games work anyway, just without the pretense of pretending to roll dice.