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I (GM) made a short questionnaire about my players' preferences - general theme, technology level, magic level etc. - then we talked about potential conflicts where answers were on opposite ends of the spectrum and resolved those conflicts, and then I took a system that had the necessary adaptability (SWADE), blatantly stole a couple of concepts from other systems (mostly Shadowrun and Adventure!), smashed them up, glued them together with my own creativity and now we are about to start a thoroughly pulp-ified 1920s Dieselpunk (Dieselpulp?) campaign with several flavours of magic, Shadowrun-style metahumans, awakened critters etc.
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