This post has been de-listed
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
Tutorial squad, this week we wrap up combat and start working on the user interface.
Part 6 - Doing (and taking) some damage
The last part of this tutorial set us up for combat, so now itβs time to actually implement it.
Part 7 - Creating the Interface
Our game is looking more and more playable by the chapter, but before we move forward with the gameplay, we ought to take a moment to focus on how the project looks.
Of course, we also have FAQ Friday posts that relate to this week's material.
- #16: UI Design(revisited)
- #17: UI Implementation(revisited)
- #18: Input Handling(revisited)
- #19: Permadeath(revisited)
- #30: Message Logs(revisited)
- #32: Combat Algorithms(revisited)
- #83: Main UI Layout
Feel free to work out any problems, brainstorm ideas, share progress and and as usual enjoy tangential chatting. :)
Subreddit
Post Details
- Posted
- 3 years ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/roguelikede...