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This week is all about setting up a the FoV and spawning enemies
Part 4 - Field of View(V2)
Display the player's field-of-view (FoV) and explore the dungeon gradually (also known as fog-of-war).
Part 5 - Placing Enemies and kicking them (harmlessly)(V2)
This chapter will focus on placing the enemies throughout the dungeon, and setting them up to be attacked.
Of course, we also have FAQ Friday posts that relate to this week's material.
- #12: Field of Vision(revisited)
- #41: Time Systems(revisited)
- #56: Mob Distribution
- #70: Map Memory
Feel free to work out any problems, brainstorm ideas, share progress and and as usual enjoy tangential chatting. :)
V2 Note: The version 2 links are being written in parallel with the RogelikeDev Does The Complete Roguelike Tutorial this year. If you would like to follow the v2 path you'll benefit from the latest libtcod has to offer. Your patience is appreciated when parts of the tutorial are edited and updated possibly retroactively as the v2 tutorial is being vetted.
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