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Congratulations for making it to the second week of the RoguelikeDev Does the Complete Roguelike Tutorial! This week is all about setting up the map and generating a dungeon.
Part 2 - The generic Entity, the render functions, and the map(V2)
Create the player entity, tiles, and game map.
Part 3 - Generating a dungeon(V2)
Creating a procedurally generated dungeon!
Of course, we also have FAQ Friday posts that relate to this week's material
- #3: The Game Loop (revisited)
- #4: World Architecture (revisited)
- #22: Map Generation (revisited)
- #23: Map Design (revisited)
- #53: Seeds
- #54: Map Prefabs
- #71: Movement
- #75: Procedural Generation
Feel free to work out any problems, brainstorm ideas, share progress, and as usual enjoy tangential chatting. :)
EDIT: Updated the post to include V2 tutorial links. The version 2 links are being written in parallel with the RogelikeDev Does The Complete Roguelike Tutorial this year. If you would like to follow the v2 path you'll benefit from the latest libtcod has to offer. Your patience is appreciated when parts of the tutorial are edited and updated possibly retroactively as the v2 tutorial is being vetted.
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