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This week is all about adding game progression and equipment.
Part 12 - Increasing Difficulty
Deeper dungeon levels become increasingly more difficult! Here we create tools for dealing with chances and making them vary with level.
Part 13 - Gearing up
For the final part of our tutorial series, we'll take a look at implementing some equipment.
Of course, we also have FAQ Friday posts that relate to this week's material
- #11: Random Number Generation(revisited)
- #36: Character Progression(revisited)
- #44: Ability and Effect Systems
- #56: Mob Distribution
- #60: Shops and Item Acquisition
- #76: Consumables
- #77: The Early Game
- #78: The Late Game
- #79: Stealth and Escaping
- #80: Determinism and Randomness
Feel free to work out any problems, brainstorm ideas, share progress and and as usual enjoy tangential chatting. Next week we'll have a final discussion and share our completed games. If you have made it this far congratulations! You deserve it. :)
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