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This week we wrap up combat and start working on the user interface.
Part 6 - Doing (and taking) some damage
The last part of this tutorial set us up for combat, so now itβs time to actually implement it.
Part 7 - Creating the Interface
Our game is looking more and more playable by the chapter, but before we move forward with the gameplay, we ought to take a moment to focus on how the project looks.
Of course, we also have FAQ Friday posts that relate to this week's material.
- #16: UI Design(revisited)
- #17: UI Implementation(revisited)
- #18: Input Handling(revisited)
- #19: Permadeath(revisited)
- #30: Message Logs(revisited)
- #32: Combat Algorithms(revisited)
Feel free to work out any problems, brainstorm ideas, share progress and and as usual enjoy tangential chatting. :)
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