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Thank you /u/Fredrik1994 for signing up with FIQHack
FIQHack is a variant of the popular roguelike NetHack, with 3 major goals:
- Improving monster AI and behaviour
- Improve the symmetry between players and monsters -- anything a player can do, a monster should also be able to do, and vice versa. This includes potentially re-balancing things that would end up broken by this because of being balanced around one versus many.
- Improving convenience and adding quality of life features and focusing on removing tedium, which is a major reason as to why NetHack is shunned by many.
In addition to these primary goals, FIQHack has also seen a great deal of other smaller changes to make the game more interesting. This includes things like improving things that are barely used by players because of how useless they are, making the later game more interesting by implementing partial resistances (rather than just having ""all or nothing"" like vanilla has), adding ""object properties"" (similar to egos/runics in other roguelikes) to improve equipment variety, and various other tweaks.
An exhaustive changelog mentioning all notable changes from NetHack4 (which is gameplaywise nearly identical to vanilla 3.4.3), can be found here: https://nethackwiki.com/wiki/FIQHack
To start off the discussion, tell us
What did you like about the game?
and
What did you not like about the game?
Subreddit
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- 6 years ago
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