This post has been de-listed
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
Thank you /u/antumbrastation for signing up with he Thirty One Lieutenants of Sorcerer Bedsui
"The Thirty One Lieutenants of Sorcerer Bedsui' is a turn based, squad combat game with many of the boilerplate roguelike elements (fantasy setting, ASCII graphics, kill monsters and collect loot...). What distinguishes T31LoSB is the combat system, which dispenses with the usual 'one space per turn movement' and 'melee attacks are all to adjacent squares'.
All combatants, monsters and player characters, move about the board like tafl pieces (or the rook from chess), only stopping when blocked by a wall, unit, or wandering into an enemy's melee range. In most roguelikes, the melee range for units are the eight immediately adjacent squares. In T31LoSB different weapons provide different melee ranges specific to the weapon type.
Units, player and monster, are fragile. Any attack which rolls higher than a unit's relevant defense stat is fatal. My intent is the create combat that focuses on maneuvering and coordinating a squad of various weapon types, and where trapping enemy units is the primary challenge of killing them instead of relying on more hit points and stronger attacks.
To start off the discussion, tell us
What did you like about the game?
and
What did you not like about the game?
Subreddit
Post Details
- Posted
- 6 years ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/roguelikede...