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This week we will cover parts 1 and 2 of the Complete Roguelike Tutorial.
Start your game right away by setting up the screen, printing the stereotypical @ character and moving it around with the arrow keys.
and
Part 2: The object and the map
This introduces two new concepts: the generic object system that will be the basis for the whole game, and a general map object that you'll use to hold your dungeon.
Bonus
If you have extra time or want a challenge this week's bonus section is Using Graphical Tiles.
FAQ Friday posts that relate to this week's material:
#4: World Architecture(revisited)
Feel free to work out any problems, brainstorm ideas, share progress and and as usual enjoy tangential chatting.
If you're looking for last week's post The entire series is archived on the wiki. :)
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