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Feedback Friday #11 - Dungeon Racer
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Feedback Friday is an opportunity for developers to get feedback about their game and for roguelike enthusiasts to try out new games and give feedback on them. This is the 11th interlude in an ongoing series.


Thank you /u/gamepopper for signing up with Dungeon Racer :)

Download: https://gamepopper.itch.io/dungeon-racer

From gamepopper,

This was the entry I made for 7DRL, a bizarre idea that started as what would a roguelike style racing game play like, and then later adding music-rhythm mechanics as a way of adding challenge. It was a pretty fun game to develop and I'm surprised at how much I did do in the seven days. It would be great to have some feedback to see what areas to improve so I can expand upon this.

Controls (Keyboard / Gamepad)

Spacebar / A - Move

M / B - Use Item

W / Up - Aim Up

S / Down - Aim Down

A / Left - Aim Left

D / Right - Aim Right

How to Play

In case the "How to Play" menu in the titlescreen isn't very clear, your aim is to reach the end of the track before the other racers do. In order to move, you must hold a direction to aim and then press Move at the exact beat of the music.

The rhythm of the music can be found at the top, blue bars will move towards a white bar, and you must time your actions to when they meet. Not doing so will hurt you.

What can also hurt you is when opponents collide into you, as well as being hit by missiles, but you can do that to them in return.

Graphics Mod Instructions

One of the cool little features of I created is the ability to choose and add your own graphics. This is a very simple process:

  1. Create a new folder in the Assets folder, be sure its name does not have a '.' character in it.

  2. Add the following image files, these need to be the exact sizes (in multiples of 16) and descriptions of them will be given:

  • cpu.png (16x16) sprite for computer players

  • endzone.png (64x64) how the end zone will look like.

  • floor.png (16x16) floor texture.

  • itembox.png (16x16) sprite to collect items from.

  • itemlogos.png (80x16) textures for no item, missile, health, speed and teleport respectively.

  • player.png (16x16) player texture.

  • tilemap.png (256x16) wall texture, the game uses autotiling (see minimal for ideal format).

To start off the discussion, tell us

  • What did you like about the game?

and

  • What did you not like about the game?

If you want to signup, please PM me the name of your game, a description, and a download link, or fill out the signup form. I'm always in need of new participants and 7DRLs are great candidates!

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Robinson

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8 years ago